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- /**
- * Cross-browser support for logging in a web application.
- *
- * @author David I. Lehn <dlehn@digitalbazaar.com>
- *
- * Copyright (c) 2008-2013 Digital Bazaar, Inc.
- */
- var forge = require('./forge');
- require('./util');
- /* LOG API */
- module.exports = forge.log = forge.log || {};
- /**
- * Application logging system.
- *
- * Each logger level available as it's own function of the form:
- * forge.log.level(category, args...)
- * The category is an arbitrary string, and the args are the same as
- * Firebug's console.log API. By default the call will be output as:
- * 'LEVEL [category] <args[0]>, args[1], ...'
- * This enables proper % formatting via the first argument.
- * Each category is enabled by default but can be enabled or disabled with
- * the setCategoryEnabled() function.
- */
- // list of known levels
- forge.log.levels = [
- 'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max'];
- // info on the levels indexed by name:
- // index: level index
- // name: uppercased display name
- var sLevelInfo = {};
- // list of loggers
- var sLoggers = [];
- /**
- * Standard console logger. If no console support is enabled this will
- * remain null. Check before using.
- */
- var sConsoleLogger = null;
- // logger flags
- /**
- * Lock the level at the current value. Used in cases where user config may
- * set the level such that only critical messages are seen but more verbose
- * messages are needed for debugging or other purposes.
- */
- forge.log.LEVEL_LOCKED = (1 << 1);
- /**
- * Always call log function. By default, the logging system will check the
- * message level against logger.level before calling the log function. This
- * flag allows the function to do its own check.
- */
- forge.log.NO_LEVEL_CHECK = (1 << 2);
- /**
- * Perform message interpolation with the passed arguments. "%" style
- * fields in log messages will be replaced by arguments as needed. Some
- * loggers, such as Firebug, may do this automatically. The original log
- * message will be available as 'message' and the interpolated version will
- * be available as 'fullMessage'.
- */
- forge.log.INTERPOLATE = (1 << 3);
- // setup each log level
- for(var i = 0; i < forge.log.levels.length; ++i) {
- var level = forge.log.levels[i];
- sLevelInfo[level] = {
- index: i,
- name: level.toUpperCase()
- };
- }
- /**
- * Message logger. Will dispatch a message to registered loggers as needed.
- *
- * @param message message object
- */
- forge.log.logMessage = function(message) {
- var messageLevelIndex = sLevelInfo[message.level].index;
- for(var i = 0; i < sLoggers.length; ++i) {
- var logger = sLoggers[i];
- if(logger.flags & forge.log.NO_LEVEL_CHECK) {
- logger.f(message);
- } else {
- // get logger level
- var loggerLevelIndex = sLevelInfo[logger.level].index;
- // check level
- if(messageLevelIndex <= loggerLevelIndex) {
- // message critical enough, call logger
- logger.f(logger, message);
- }
- }
- }
- };
- /**
- * Sets the 'standard' key on a message object to:
- * "LEVEL [category] " + message
- *
- * @param message a message log object
- */
- forge.log.prepareStandard = function(message) {
- if(!('standard' in message)) {
- message.standard =
- sLevelInfo[message.level].name +
- //' ' + +message.timestamp +
- ' [' + message.category + '] ' +
- message.message;
- }
- };
- /**
- * Sets the 'full' key on a message object to the original message
- * interpolated via % formatting with the message arguments.
- *
- * @param message a message log object.
- */
- forge.log.prepareFull = function(message) {
- if(!('full' in message)) {
- // copy args and insert message at the front
- var args = [message.message];
- args = args.concat([] || message['arguments']);
- // format the message
- message.full = forge.util.format.apply(this, args);
- }
- };
- /**
- * Applies both preparseStandard() and prepareFull() to a message object and
- * store result in 'standardFull'.
- *
- * @param message a message log object.
- */
- forge.log.prepareStandardFull = function(message) {
- if(!('standardFull' in message)) {
- // FIXME implement 'standardFull' logging
- forge.log.prepareStandard(message);
- message.standardFull = message.standard;
- }
- };
- // create log level functions
- if(true) {
- // levels for which we want functions
- var levels = ['error', 'warning', 'info', 'debug', 'verbose'];
- for(var i = 0; i < levels.length; ++i) {
- // wrap in a function to ensure proper level var is passed
- (function(level) {
- // create function for this level
- forge.log[level] = function(category, message/*, args...*/) {
- // convert arguments to real array, remove category and message
- var args = Array.prototype.slice.call(arguments).slice(2);
- // create message object
- // Note: interpolation and standard formatting is done lazily
- var msg = {
- timestamp: new Date(),
- level: level,
- category: category,
- message: message,
- 'arguments': args
- /*standard*/
- /*full*/
- /*fullMessage*/
- };
- // process this message
- forge.log.logMessage(msg);
- };
- })(levels[i]);
- }
- }
- /**
- * Creates a new logger with specified custom logging function.
- *
- * The logging function has a signature of:
- * function(logger, message)
- * logger: current logger
- * message: object:
- * level: level id
- * category: category
- * message: string message
- * arguments: Array of extra arguments
- * fullMessage: interpolated message and arguments if INTERPOLATE flag set
- *
- * @param logFunction a logging function which takes a log message object
- * as a parameter.
- *
- * @return a logger object.
- */
- forge.log.makeLogger = function(logFunction) {
- var logger = {
- flags: 0,
- f: logFunction
- };
- forge.log.setLevel(logger, 'none');
- return logger;
- };
- /**
- * Sets the current log level on a logger.
- *
- * @param logger the target logger.
- * @param level the new maximum log level as a string.
- *
- * @return true if set, false if not.
- */
- forge.log.setLevel = function(logger, level) {
- var rval = false;
- if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) {
- for(var i = 0; i < forge.log.levels.length; ++i) {
- var aValidLevel = forge.log.levels[i];
- if(level == aValidLevel) {
- // set level
- logger.level = level;
- rval = true;
- break;
- }
- }
- }
- return rval;
- };
- /**
- * Locks the log level at its current value.
- *
- * @param logger the target logger.
- * @param lock boolean lock value, default to true.
- */
- forge.log.lock = function(logger, lock) {
- if(typeof lock === 'undefined' || lock) {
- logger.flags |= forge.log.LEVEL_LOCKED;
- } else {
- logger.flags &= ~forge.log.LEVEL_LOCKED;
- }
- };
- /**
- * Adds a logger.
- *
- * @param logger the logger object.
- */
- forge.log.addLogger = function(logger) {
- sLoggers.push(logger);
- };
- // setup the console logger if possible, else create fake console.log
- if(typeof(console) !== 'undefined' && 'log' in console) {
- var logger;
- if(console.error && console.warn && console.info && console.debug) {
- // looks like Firebug-style logging is available
- // level handlers map
- var levelHandlers = {
- error: console.error,
- warning: console.warn,
- info: console.info,
- debug: console.debug,
- verbose: console.debug
- };
- var f = function(logger, message) {
- forge.log.prepareStandard(message);
- var handler = levelHandlers[message.level];
- // prepend standard message and concat args
- var args = [message.standard];
- args = args.concat(message['arguments'].slice());
- // apply to low-level console function
- handler.apply(console, args);
- };
- logger = forge.log.makeLogger(f);
- } else {
- // only appear to have basic console.log
- var f = function(logger, message) {
- forge.log.prepareStandardFull(message);
- console.log(message.standardFull);
- };
- logger = forge.log.makeLogger(f);
- }
- forge.log.setLevel(logger, 'debug');
- forge.log.addLogger(logger);
- sConsoleLogger = logger;
- } else {
- // define fake console.log to avoid potential script errors on
- // browsers that do not have console logging
- console = {
- log: function() {}
- };
- }
- /*
- * Check for logging control query vars in current URL.
- *
- * console.level=<level-name>
- * Set's the console log level by name. Useful to override defaults and
- * allow more verbose logging before a user config is loaded.
- *
- * console.lock=<true|false>
- * Lock the console log level at whatever level it is set at. This is run
- * after console.level is processed. Useful to force a level of verbosity
- * that could otherwise be limited by a user config.
- */
- if(sConsoleLogger !== null &&
- typeof window !== 'undefined' && window.location
- ) {
- var query = new URL(window.location.href).searchParams;
- if(query.has('console.level')) {
- // set with last value
- forge.log.setLevel(
- sConsoleLogger, query.get('console.level').slice(-1)[0]);
- }
- if(query.has('console.lock')) {
- // set with last value
- var lock = query.get('console.lock').slice(-1)[0];
- if(lock == 'true') {
- forge.log.lock(sConsoleLogger);
- }
- }
- }
- // provide public access to console logger
- forge.log.consoleLogger = sConsoleLogger;
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