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- /**
- * A javascript implementation of a cryptographically-secure
- * Pseudo Random Number Generator (PRNG). The Fortuna algorithm is followed
- * here though the use of SHA-256 is not enforced; when generating an
- * a PRNG context, the hashing algorithm and block cipher used for
- * the generator are specified via a plugin.
- *
- * @author Dave Longley
- *
- * Copyright (c) 2010-2014 Digital Bazaar, Inc.
- */
- var forge = require('./forge');
- require('./util');
- var _crypto = null;
- if(forge.util.isNodejs && !forge.options.usePureJavaScript &&
- !process.versions['node-webkit']) {
- _crypto = require('crypto');
- }
- /* PRNG API */
- var prng = module.exports = forge.prng = forge.prng || {};
- /**
- * Creates a new PRNG context.
- *
- * A PRNG plugin must be passed in that will provide:
- *
- * 1. A function that initializes the key and seed of a PRNG context. It
- * will be given a 16 byte key and a 16 byte seed. Any key expansion
- * or transformation of the seed from a byte string into an array of
- * integers (or similar) should be performed.
- * 2. The cryptographic function used by the generator. It takes a key and
- * a seed.
- * 3. A seed increment function. It takes the seed and returns seed + 1.
- * 4. An api to create a message digest.
- *
- * For an example, see random.js.
- *
- * @param plugin the PRNG plugin to use.
- */
- prng.create = function(plugin) {
- var ctx = {
- plugin: plugin,
- key: null,
- seed: null,
- time: null,
- // number of reseeds so far
- reseeds: 0,
- // amount of data generated so far
- generated: 0,
- // no initial key bytes
- keyBytes: ''
- };
- // create 32 entropy pools (each is a message digest)
- var md = plugin.md;
- var pools = new Array(32);
- for(var i = 0; i < 32; ++i) {
- pools[i] = md.create();
- }
- ctx.pools = pools;
- // entropy pools are written to cyclically, starting at index 0
- ctx.pool = 0;
- /**
- * Generates random bytes. The bytes may be generated synchronously or
- * asynchronously. Web workers must use the asynchronous interface or
- * else the behavior is undefined.
- *
- * @param count the number of random bytes to generate.
- * @param [callback(err, bytes)] called once the operation completes.
- *
- * @return count random bytes as a string.
- */
- ctx.generate = function(count, callback) {
- // do synchronously
- if(!callback) {
- return ctx.generateSync(count);
- }
- // simple generator using counter-based CBC
- var cipher = ctx.plugin.cipher;
- var increment = ctx.plugin.increment;
- var formatKey = ctx.plugin.formatKey;
- var formatSeed = ctx.plugin.formatSeed;
- var b = forge.util.createBuffer();
- // paranoid deviation from Fortuna:
- // reset key for every request to protect previously
- // generated random bytes should the key be discovered;
- // there is no 100ms based reseeding because of this
- // forced reseed for every `generate` call
- ctx.key = null;
- generate();
- function generate(err) {
- if(err) {
- return callback(err);
- }
- // sufficient bytes generated
- if(b.length() >= count) {
- return callback(null, b.getBytes(count));
- }
- // if amount of data generated is greater than 1 MiB, trigger reseed
- if(ctx.generated > 0xfffff) {
- ctx.key = null;
- }
- if(ctx.key === null) {
- // prevent stack overflow
- return forge.util.nextTick(function() {
- _reseed(generate);
- });
- }
- // generate the random bytes
- var bytes = cipher(ctx.key, ctx.seed);
- ctx.generated += bytes.length;
- b.putBytes(bytes);
- // generate bytes for a new key and seed
- ctx.key = formatKey(cipher(ctx.key, increment(ctx.seed)));
- ctx.seed = formatSeed(cipher(ctx.key, ctx.seed));
- forge.util.setImmediate(generate);
- }
- };
- /**
- * Generates random bytes synchronously.
- *
- * @param count the number of random bytes to generate.
- *
- * @return count random bytes as a string.
- */
- ctx.generateSync = function(count) {
- // simple generator using counter-based CBC
- var cipher = ctx.plugin.cipher;
- var increment = ctx.plugin.increment;
- var formatKey = ctx.plugin.formatKey;
- var formatSeed = ctx.plugin.formatSeed;
- // paranoid deviation from Fortuna:
- // reset key for every request to protect previously
- // generated random bytes should the key be discovered;
- // there is no 100ms based reseeding because of this
- // forced reseed for every `generateSync` call
- ctx.key = null;
- var b = forge.util.createBuffer();
- while(b.length() < count) {
- // if amount of data generated is greater than 1 MiB, trigger reseed
- if(ctx.generated > 0xfffff) {
- ctx.key = null;
- }
- if(ctx.key === null) {
- _reseedSync();
- }
- // generate the random bytes
- var bytes = cipher(ctx.key, ctx.seed);
- ctx.generated += bytes.length;
- b.putBytes(bytes);
- // generate bytes for a new key and seed
- ctx.key = formatKey(cipher(ctx.key, increment(ctx.seed)));
- ctx.seed = formatSeed(cipher(ctx.key, ctx.seed));
- }
- return b.getBytes(count);
- };
- /**
- * Private function that asynchronously reseeds a generator.
- *
- * @param callback(err) called once the operation completes.
- */
- function _reseed(callback) {
- if(ctx.pools[0].messageLength >= 32) {
- _seed();
- return callback();
- }
- // not enough seed data...
- var needed = (32 - ctx.pools[0].messageLength) << 5;
- ctx.seedFile(needed, function(err, bytes) {
- if(err) {
- return callback(err);
- }
- ctx.collect(bytes);
- _seed();
- callback();
- });
- }
- /**
- * Private function that synchronously reseeds a generator.
- */
- function _reseedSync() {
- if(ctx.pools[0].messageLength >= 32) {
- return _seed();
- }
- // not enough seed data...
- var needed = (32 - ctx.pools[0].messageLength) << 5;
- ctx.collect(ctx.seedFileSync(needed));
- _seed();
- }
- /**
- * Private function that seeds a generator once enough bytes are available.
- */
- function _seed() {
- // update reseed count
- ctx.reseeds = (ctx.reseeds === 0xffffffff) ? 0 : ctx.reseeds + 1;
- // goal is to update `key` via:
- // key = hash(key + s)
- // where 's' is all collected entropy from selected pools, then...
- // create a plugin-based message digest
- var md = ctx.plugin.md.create();
- // consume current key bytes
- md.update(ctx.keyBytes);
- // digest the entropy of pools whose index k meet the
- // condition 'n mod 2^k == 0' where n is the number of reseeds
- var _2powK = 1;
- for(var k = 0; k < 32; ++k) {
- if(ctx.reseeds % _2powK === 0) {
- md.update(ctx.pools[k].digest().getBytes());
- ctx.pools[k].start();
- }
- _2powK = _2powK << 1;
- }
- // get digest for key bytes
- ctx.keyBytes = md.digest().getBytes();
- // paranoid deviation from Fortuna:
- // update `seed` via `seed = hash(key)`
- // instead of initializing to zero once and only
- // ever incrementing it
- md.start();
- md.update(ctx.keyBytes);
- var seedBytes = md.digest().getBytes();
- // update state
- ctx.key = ctx.plugin.formatKey(ctx.keyBytes);
- ctx.seed = ctx.plugin.formatSeed(seedBytes);
- ctx.generated = 0;
- }
- /**
- * The built-in default seedFile. This seedFile is used when entropy
- * is needed immediately.
- *
- * @param needed the number of bytes that are needed.
- *
- * @return the random bytes.
- */
- function defaultSeedFile(needed) {
- // use window.crypto.getRandomValues strong source of entropy if available
- var getRandomValues = null;
- var globalScope = forge.util.globalScope;
- var _crypto = globalScope.crypto || globalScope.msCrypto;
- if(_crypto && _crypto.getRandomValues) {
- getRandomValues = function(arr) {
- return _crypto.getRandomValues(arr);
- };
- }
- var b = forge.util.createBuffer();
- if(getRandomValues) {
- while(b.length() < needed) {
- // max byte length is 65536 before QuotaExceededError is thrown
- // http://www.w3.org/TR/WebCryptoAPI/#RandomSource-method-getRandomValues
- var count = Math.max(1, Math.min(needed - b.length(), 65536) / 4);
- var entropy = new Uint32Array(Math.floor(count));
- try {
- getRandomValues(entropy);
- for(var i = 0; i < entropy.length; ++i) {
- b.putInt32(entropy[i]);
- }
- } catch(e) {
- /* only ignore QuotaExceededError */
- if(!(typeof QuotaExceededError !== 'undefined' &&
- e instanceof QuotaExceededError)) {
- throw e;
- }
- }
- }
- }
- // be sad and add some weak random data
- if(b.length() < needed) {
- /* Draws from Park-Miller "minimal standard" 31 bit PRNG,
- implemented with David G. Carta's optimization: with 32 bit math
- and without division (Public Domain). */
- var hi, lo, next;
- var seed = Math.floor(Math.random() * 0x010000);
- while(b.length() < needed) {
- lo = 16807 * (seed & 0xFFFF);
- hi = 16807 * (seed >> 16);
- lo += (hi & 0x7FFF) << 16;
- lo += hi >> 15;
- lo = (lo & 0x7FFFFFFF) + (lo >> 31);
- seed = lo & 0xFFFFFFFF;
- // consume lower 3 bytes of seed
- for(var i = 0; i < 3; ++i) {
- // throw in more pseudo random
- next = seed >>> (i << 3);
- next ^= Math.floor(Math.random() * 0x0100);
- b.putByte(next & 0xFF);
- }
- }
- }
- return b.getBytes(needed);
- }
- // initialize seed file APIs
- if(_crypto) {
- // use nodejs async API
- ctx.seedFile = function(needed, callback) {
- _crypto.randomBytes(needed, function(err, bytes) {
- if(err) {
- return callback(err);
- }
- callback(null, bytes.toString());
- });
- };
- // use nodejs sync API
- ctx.seedFileSync = function(needed) {
- return _crypto.randomBytes(needed).toString();
- };
- } else {
- ctx.seedFile = function(needed, callback) {
- try {
- callback(null, defaultSeedFile(needed));
- } catch(e) {
- callback(e);
- }
- };
- ctx.seedFileSync = defaultSeedFile;
- }
- /**
- * Adds entropy to a prng ctx's accumulator.
- *
- * @param bytes the bytes of entropy as a string.
- */
- ctx.collect = function(bytes) {
- // iterate over pools distributing entropy cyclically
- var count = bytes.length;
- for(var i = 0; i < count; ++i) {
- ctx.pools[ctx.pool].update(bytes.substr(i, 1));
- ctx.pool = (ctx.pool === 31) ? 0 : ctx.pool + 1;
- }
- };
- /**
- * Collects an integer of n bits.
- *
- * @param i the integer entropy.
- * @param n the number of bits in the integer.
- */
- ctx.collectInt = function(i, n) {
- var bytes = '';
- for(var x = 0; x < n; x += 8) {
- bytes += String.fromCharCode((i >> x) & 0xFF);
- }
- ctx.collect(bytes);
- };
- /**
- * Registers a Web Worker to receive immediate entropy from the main thread.
- * This method is required until Web Workers can access the native crypto
- * API. This method should be called twice for each created worker, once in
- * the main thread, and once in the worker itself.
- *
- * @param worker the worker to register.
- */
- ctx.registerWorker = function(worker) {
- // worker receives random bytes
- if(worker === self) {
- ctx.seedFile = function(needed, callback) {
- function listener(e) {
- var data = e.data;
- if(data.forge && data.forge.prng) {
- self.removeEventListener('message', listener);
- callback(data.forge.prng.err, data.forge.prng.bytes);
- }
- }
- self.addEventListener('message', listener);
- self.postMessage({forge: {prng: {needed: needed}}});
- };
- } else {
- // main thread sends random bytes upon request
- var listener = function(e) {
- var data = e.data;
- if(data.forge && data.forge.prng) {
- ctx.seedFile(data.forge.prng.needed, function(err, bytes) {
- worker.postMessage({forge: {prng: {err: err, bytes: bytes}}});
- });
- }
- };
- // TODO: do we need to remove the event listener when the worker dies?
- worker.addEventListener('message', listener);
- }
- };
- return ctx;
- };
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