// Copyright 2012 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. //go:build windows // +build windows // Package svc provides everything required to build Windows service. // package svc import ( "errors" "sync" "unsafe" "golang.org/x/sys/internal/unsafeheader" "golang.org/x/sys/windows" ) // State describes service execution state (Stopped, Running and so on). type State uint32 const ( Stopped = State(windows.SERVICE_STOPPED) StartPending = State(windows.SERVICE_START_PENDING) StopPending = State(windows.SERVICE_STOP_PENDING) Running = State(windows.SERVICE_RUNNING) ContinuePending = State(windows.SERVICE_CONTINUE_PENDING) PausePending = State(windows.SERVICE_PAUSE_PENDING) Paused = State(windows.SERVICE_PAUSED) ) // Cmd represents service state change request. It is sent to a service // by the service manager, and should be actioned upon by the service. type Cmd uint32 const ( Stop = Cmd(windows.SERVICE_CONTROL_STOP) Pause = Cmd(windows.SERVICE_CONTROL_PAUSE) Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE) Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE) Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN) ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE) NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD) NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE) NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE) NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE) DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT) HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE) PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT) SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE) PreShutdown = Cmd(windows.SERVICE_CONTROL_PRESHUTDOWN) ) // Accepted is used to describe commands accepted by the service. // Note that Interrogate is always accepted. type Accepted uint32 const ( AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP) AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN) AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE) AcceptParamChange = Accepted(windows.SERVICE_ACCEPT_PARAMCHANGE) AcceptNetBindChange = Accepted(windows.SERVICE_ACCEPT_NETBINDCHANGE) AcceptHardwareProfileChange = Accepted(windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE) AcceptPowerEvent = Accepted(windows.SERVICE_ACCEPT_POWEREVENT) AcceptSessionChange = Accepted(windows.SERVICE_ACCEPT_SESSIONCHANGE) AcceptPreShutdown = Accepted(windows.SERVICE_ACCEPT_PRESHUTDOWN) ) // Status combines State and Accepted commands to fully describe running service. type Status struct { State State Accepts Accepted CheckPoint uint32 // used to report progress during a lengthy operation WaitHint uint32 // estimated time required for a pending operation, in milliseconds ProcessId uint32 // if the service is running, the process identifier of it, and otherwise zero Win32ExitCode uint32 // set if the service has exited with a win32 exit code ServiceSpecificExitCode uint32 // set if the service has exited with a service-specific exit code } // ChangeRequest is sent to the service Handler to request service status change. type ChangeRequest struct { Cmd Cmd EventType uint32 EventData uintptr CurrentStatus Status Context uintptr } // Handler is the interface that must be implemented to build Windows service. type Handler interface { // Execute will be called by the package code at the start of // the service, and the service will exit once Execute completes. // Inside Execute you must read service change requests from r and // act accordingly. You must keep service control manager up to date // about state of your service by writing into s as required. // args contains service name followed by argument strings passed // to the service. // You can provide service exit code in exitCode return parameter, // with 0 being "no error". You can also indicate if exit code, // if any, is service specific or not by using svcSpecificEC // parameter. Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32) } type ctlEvent struct { cmd Cmd eventType uint32 eventData uintptr context uintptr errno uint32 } // service provides access to windows service api. type service struct { name string h windows.Handle c chan ctlEvent handler Handler } type exitCode struct { isSvcSpecific bool errno uint32 } func (s *service) updateStatus(status *Status, ec *exitCode) error { if s.h == 0 { return errors.New("updateStatus with no service status handle") } var t windows.SERVICE_STATUS t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS t.CurrentState = uint32(status.State) if status.Accepts&AcceptStop != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP } if status.Accepts&AcceptShutdown != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN } if status.Accepts&AcceptPauseAndContinue != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE } if status.Accepts&AcceptParamChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_PARAMCHANGE } if status.Accepts&AcceptNetBindChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_NETBINDCHANGE } if status.Accepts&AcceptHardwareProfileChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE } if status.Accepts&AcceptPowerEvent != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_POWEREVENT } if status.Accepts&AcceptSessionChange != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_SESSIONCHANGE } if status.Accepts&AcceptPreShutdown != 0 { t.ControlsAccepted |= windows.SERVICE_ACCEPT_PRESHUTDOWN } if ec.errno == 0 { t.Win32ExitCode = windows.NO_ERROR t.ServiceSpecificExitCode = windows.NO_ERROR } else if ec.isSvcSpecific { t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR) t.ServiceSpecificExitCode = ec.errno } else { t.Win32ExitCode = ec.errno t.ServiceSpecificExitCode = windows.NO_ERROR } t.CheckPoint = status.CheckPoint t.WaitHint = status.WaitHint return windows.SetServiceStatus(s.h, &t) } var ( initCallbacks sync.Once ctlHandlerCallback uintptr serviceMainCallback uintptr ) func ctlHandler(ctl, evtype, evdata, context uintptr) uintptr { s := (*service)(unsafe.Pointer(context)) e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: 123456} // Set context to 123456 to test issue #25660. s.c <- e return 0 } var theService service // This is, unfortunately, a global, which means only one service per process. // serviceMain is the entry point called by the service manager, registered earlier by // the call to StartServiceCtrlDispatcher. func serviceMain(argc uint32, argv **uint16) uintptr { handle, err := windows.RegisterServiceCtrlHandlerEx(windows.StringToUTF16Ptr(theService.name), ctlHandlerCallback, uintptr(unsafe.Pointer(&theService))) if sysErr, ok := err.(windows.Errno); ok { return uintptr(sysErr) } else if err != nil { return uintptr(windows.ERROR_UNKNOWN_EXCEPTION) } theService.h = handle defer func() { theService.h = 0 }() var args16 []*uint16 hdr := (*unsafeheader.Slice)(unsafe.Pointer(&args16)) hdr.Data = unsafe.Pointer(argv) hdr.Len = int(argc) hdr.Cap = int(argc) args := make([]string, len(args16)) for i, a := range args16 { args[i] = windows.UTF16PtrToString(a) } cmdsToHandler := make(chan ChangeRequest) changesFromHandler := make(chan Status) exitFromHandler := make(chan exitCode) go func() { ss, errno := theService.handler.Execute(args, cmdsToHandler, changesFromHandler) exitFromHandler <- exitCode{ss, errno} }() ec := exitCode{isSvcSpecific: true, errno: 0} outcr := ChangeRequest{ CurrentStatus: Status{State: Stopped}, } var outch chan ChangeRequest inch := theService.c loop: for { select { case r := <-inch: if r.errno != 0 { ec.errno = r.errno break loop } inch = nil outch = cmdsToHandler outcr.Cmd = r.cmd outcr.EventType = r.eventType outcr.EventData = r.eventData outcr.Context = r.context case outch <- outcr: inch = theService.c outch = nil case c := <-changesFromHandler: err := theService.updateStatus(&c, &ec) if err != nil { ec.errno = uint32(windows.ERROR_EXCEPTION_IN_SERVICE) if err2, ok := err.(windows.Errno); ok { ec.errno = uint32(err2) } break loop } outcr.CurrentStatus = c case ec = <-exitFromHandler: break loop } } theService.updateStatus(&Status{State: Stopped}, &ec) return windows.NO_ERROR } // Run executes service name by calling appropriate handler function. func Run(name string, handler Handler) error { initCallbacks.Do(func() { ctlHandlerCallback = windows.NewCallback(ctlHandler) serviceMainCallback = windows.NewCallback(serviceMain) }) theService.name = name theService.handler = handler theService.c = make(chan ctlEvent) t := []windows.SERVICE_TABLE_ENTRY{ {ServiceName: windows.StringToUTF16Ptr(theService.name), ServiceProc: serviceMainCallback}, {ServiceName: nil, ServiceProc: 0}, } return windows.StartServiceCtrlDispatcher(&t[0]) } // StatusHandle returns service status handle. It is safe to call this function // from inside the Handler.Execute because then it is guaranteed to be set. // This code will have to change once multiple services are possible per process. func StatusHandle() windows.Handle { return theService.h }