QwtPoint3D class defines a 3D point in double coordinates.
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#include <qwt_point_3d.h>
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| QwtPoint3D () |
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| QwtPoint3D (double x, double y, double z) |
| Constructs a point with coordinates specified by x, y and z.
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| QwtPoint3D (const QwtPoint3D &) |
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| QwtPoint3D (const QPointF &) |
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bool | isNull () const |
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double | x () const |
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double | y () const |
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double | z () const |
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double & | rx () |
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double & | ry () |
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double & | rz () |
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void | setX (double x) |
| Sets the x-coordinate of the point to the value specified by x.
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void | setY (double y) |
| Sets the y-coordinate of the point to the value specified by y.
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void | setZ (double y) |
| Sets the z-coordinate of the point to the value specified by z.
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QPointF | toPoint () const |
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bool | operator== (const QwtPoint3D &) const |
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bool | operator!= (const QwtPoint3D &) const |
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QwtPoint3D class defines a 3D point in double coordinates.
◆ QwtPoint3D() [1/3]
QwtPoint3D::QwtPoint3D |
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Constructs a null point.
- See also
- isNull()
◆ QwtPoint3D() [2/3]
QwtPoint3D::QwtPoint3D |
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const QwtPoint3D & |
other | ) |
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Copy constructor. Constructs a point using the values of the point specified.
◆ QwtPoint3D() [3/3]
QwtPoint3D::QwtPoint3D |
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const QPointF & |
other | ) |
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Constructs a point with x and y coordinates from a 2D point, and a z coordinate of 0.
◆ isNull()
bool QwtPoint3D::isNull |
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const |
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- Returns
- True if the point is null; otherwise returns false.
A point is considered to be null if x, y and z-coordinates are equal to zero.
◆ operator!=()
bool QwtPoint3D::operator!= |
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const QwtPoint3D & |
other | ) |
const |
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- Returns
- True if this rect and other are different; otherwise returns false.
◆ operator==()
bool QwtPoint3D::operator== |
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const QwtPoint3D & |
other | ) |
const |
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- Returns
- True, if this point and other are equal; otherwise returns false.
◆ rx()
double & QwtPoint3D::rx |
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- Returns
- A reference to the x-coordinate of the point.
◆ ry()
double & QwtPoint3D::ry |
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- Returns
- A reference to the y-coordinate of the point.
◆ rz()
double & QwtPoint3D::rz |
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- Returns
- A reference to the z-coordinate of the point.
◆ toPoint()
QPointF QwtPoint3D::toPoint |
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const |
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- Returns
- 2D point, where the z coordinate is dropped.
◆ x()
double QwtPoint3D::x |
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const |
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- Returns
- The x-coordinate of the point.
◆ y()
double QwtPoint3D::y |
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const |
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- Returns
- The y-coordinate of the point.
◆ z()
double QwtPoint3D::z |
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const |
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- Returns
- The z-coordinate of the point.