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- srcinc:::Declarations.glsl
- srcinc:::DeclarationsImpl.glsl
- srcinc:::DirectionalLightShadow.glsl
- srcinc:::PBRCookTorrance.glsl
- srcinc:::PBRDirectionalLight.glsl
- srcinc:::PBRDistribution.glsl
- srcinc:::PBREnvBaking.fs
- srcinc:::PBREnvBaking.vs
- srcinc:::PBRFresnel.glsl
- srcinc:::PBRGeometry.glsl
- srcinc:::PBRIllumination.glsl
- srcinc:::PBRPointLight.glsl
- srcinc:::PBRSpotLight.glsl
- srcinc:::PhongShading.fs
- srcinc:::PhongShading.vs
- srcinc:::PhongDirectionalLight.glsl
- srcinc:::PhongPointLight.glsl
- srcinc:::PhongSpotLight.glsl
- srcinc:::PointLightAttenuation.glsl
- srcinc:::Display.fs
- srcinc:::RaytraceBase.fs
- srcinc:::RaytraceRender.fs
- srcinc:::PathtraceBase.fs
- srcinc:::RaytraceBase.vs
- srcinc:::RaytraceSmooth.fs
- srcinc:::TangentSpaceNormal.glsl
- Shaders_Declarations_glsl.pxx
- Shaders_DeclarationsImpl_glsl.pxx
- Shaders_DirectionalLightShadow_glsl.pxx
- Shaders_Display_fs.pxx
- Shaders_PBRCookTorrance_glsl.pxx
- Shaders_PBRDirectionalLight_glsl.pxx
- Shaders_PBRDistribution_glsl.pxx
- Shaders_PBREnvBaking_fs.pxx
- Shaders_PBREnvBaking_vs.pxx
- Shaders_PBRFresnel_glsl.pxx
- Shaders_PBRGeometry_glsl.pxx
- Shaders_PBRIllumination_glsl.pxx
- Shaders_PBRPointLight_glsl.pxx
- Shaders_PBRSpotLight_glsl.pxx
- Shaders_PhongDirectionalLight_glsl.pxx
- Shaders_PhongPointLight_glsl.pxx
- Shaders_PhongSpotLight_glsl.pxx
- Shaders_PointLightAttenuation_glsl.pxx
- Shaders_RaytraceBase_fs.pxx
- Shaders_RaytraceRender_fs.pxx
- Shaders_PathtraceBase_fs.pxx
- Shaders_RaytraceBase_vs.pxx
- Shaders_RaytraceSmooth_fs.pxx
- Shaders_TangentSpaceNormal_glsl.pxx
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