""" A module providing some utility functions regarding Bézier path manipulation. """ from functools import lru_cache import math import warnings import numpy as np from matplotlib import _api # same algorithm as 3.8's math.comb @np.vectorize @lru_cache(maxsize=128) def _comb(n, k): if k > n: return 0 k = min(k, n - k) i = np.arange(1, k + 1) return np.prod((n + 1 - i)/i).astype(int) class NonIntersectingPathException(ValueError): pass # some functions def get_intersection(cx1, cy1, cos_t1, sin_t1, cx2, cy2, cos_t2, sin_t2): """ Return the intersection between the line through (*cx1*, *cy1*) at angle *t1* and the line through (*cx2*, *cy2*) at angle *t2*. """ # line1 => sin_t1 * (x - cx1) - cos_t1 * (y - cy1) = 0. # line1 => sin_t1 * x + cos_t1 * y = sin_t1*cx1 - cos_t1*cy1 line1_rhs = sin_t1 * cx1 - cos_t1 * cy1 line2_rhs = sin_t2 * cx2 - cos_t2 * cy2 # rhs matrix a, b = sin_t1, -cos_t1 c, d = sin_t2, -cos_t2 ad_bc = a * d - b * c if abs(ad_bc) < 1e-12: raise ValueError("Given lines do not intersect. Please verify that " "the angles are not equal or differ by 180 degrees.") # rhs_inverse a_, b_ = d, -b c_, d_ = -c, a a_, b_, c_, d_ = [k / ad_bc for k in [a_, b_, c_, d_]] x = a_ * line1_rhs + b_ * line2_rhs y = c_ * line1_rhs + d_ * line2_rhs return x, y def get_normal_points(cx, cy, cos_t, sin_t, length): """ For a line passing through (*cx*, *cy*) and having an angle *t*, return locations of the two points located along its perpendicular line at the distance of *length*. """ if length == 0.: return cx, cy, cx, cy cos_t1, sin_t1 = sin_t, -cos_t cos_t2, sin_t2 = -sin_t, cos_t x1, y1 = length * cos_t1 + cx, length * sin_t1 + cy x2, y2 = length * cos_t2 + cx, length * sin_t2 + cy return x1, y1, x2, y2 # BEZIER routines # subdividing bezier curve # http://www.cs.mtu.edu/~shene/COURSES/cs3621/NOTES/spline/Bezier/bezier-sub.html def _de_casteljau1(beta, t): next_beta = beta[:-1] * (1 - t) + beta[1:] * t return next_beta def split_de_casteljau(beta, t): """ Split a Bézier segment defined by its control points *beta* into two separate segments divided at *t* and return their control points. """ beta = np.asarray(beta) beta_list = [beta] while True: beta = _de_casteljau1(beta, t) beta_list.append(beta) if len(beta) == 1: break left_beta = [beta[0] for beta in beta_list] right_beta = [beta[-1] for beta in reversed(beta_list)] return left_beta, right_beta def find_bezier_t_intersecting_with_closedpath( bezier_point_at_t, inside_closedpath, t0=0., t1=1., tolerance=0.01): """ Find the intersection of the Bézier curve with a closed path. The intersection point *t* is approximated by two parameters *t0*, *t1* such that *t0* <= *t* <= *t1*. Search starts from *t0* and *t1* and uses a simple bisecting algorithm therefore one of the end points must be inside the path while the other doesn't. The search stops when the distance of the points parametrized by *t0* and *t1* gets smaller than the given *tolerance*. Parameters ---------- bezier_point_at_t : callable A function returning x, y coordinates of the Bézier at parameter *t*. It must have the signature:: bezier_point_at_t(t: float) -> tuple[float, float] inside_closedpath : callable A function returning True if a given point (x, y) is inside the closed path. It must have the signature:: inside_closedpath(point: tuple[float, float]) -> bool t0, t1 : float Start parameters for the search. tolerance : float Maximal allowed distance between the final points. Returns ------- t0, t1 : float The Bézier path parameters. """ start = bezier_point_at_t(t0) end = bezier_point_at_t(t1) start_inside = inside_closedpath(start) end_inside = inside_closedpath(end) if start_inside == end_inside and start != end: raise NonIntersectingPathException( "Both points are on the same side of the closed path") while True: # return if the distance is smaller than the tolerance if np.hypot(start[0] - end[0], start[1] - end[1]) < tolerance: return t0, t1 # calculate the middle point middle_t = 0.5 * (t0 + t1) middle = bezier_point_at_t(middle_t) middle_inside = inside_closedpath(middle) if start_inside ^ middle_inside: t1 = middle_t end = middle else: t0 = middle_t start = middle start_inside = middle_inside class BezierSegment: """ A d-dimensional Bézier segment. Parameters ---------- control_points : (N, d) array Location of the *N* control points. """ def __init__(self, control_points): self._cpoints = np.asarray(control_points) self._N, self._d = self._cpoints.shape self._orders = np.arange(self._N) coeff = [math.factorial(self._N - 1) // (math.factorial(i) * math.factorial(self._N - 1 - i)) for i in range(self._N)] self._px = (self._cpoints.T * coeff).T def __call__(self, t): """ Evaluate the Bézier curve at point(s) *t* in [0, 1]. Parameters ---------- t : (k,) array-like Points at which to evaluate the curve. Returns ------- (k, d) array Value of the curve for each point in *t*. """ t = np.asarray(t) return (np.power.outer(1 - t, self._orders[::-1]) * np.power.outer(t, self._orders)) @ self._px def point_at_t(self, t): """ Evaluate the curve at a single point, returning a tuple of *d* floats. """ return tuple(self(t)) @property def control_points(self): """The control points of the curve.""" return self._cpoints @property def dimension(self): """The dimension of the curve.""" return self._d @property def degree(self): """Degree of the polynomial. One less the number of control points.""" return self._N - 1 @property def polynomial_coefficients(self): r""" The polynomial coefficients of the Bézier curve. .. warning:: Follows opposite convention from `numpy.polyval`. Returns ------- (n+1, d) array Coefficients after expanding in polynomial basis, where :math:`n` is the degree of the Bézier curve and :math:`d` its dimension. These are the numbers (:math:`C_j`) such that the curve can be written :math:`\sum_{j=0}^n C_j t^j`. Notes ----- The coefficients are calculated as .. math:: {n \choose j} \sum_{i=0}^j (-1)^{i+j} {j \choose i} P_i where :math:`P_i` are the control points of the curve. """ n = self.degree # matplotlib uses n <= 4. overflow plausible starting around n = 15. if n > 10: warnings.warn("Polynomial coefficients formula unstable for high " "order Bezier curves!", RuntimeWarning) P = self.control_points j = np.arange(n+1)[:, None] i = np.arange(n+1)[None, :] # _comb is non-zero for i <= j prefactor = (-1)**(i + j) * _comb(j, i) # j on axis 0, i on axis 1 return _comb(n, j) * prefactor @ P # j on axis 0, self.dimension on 1 def axis_aligned_extrema(self): """ Return the dimension and location of the curve's interior extrema. The extrema are the points along the curve where one of its partial derivatives is zero. Returns ------- dims : array of int Index :math:`i` of the partial derivative which is zero at each interior extrema. dzeros : array of float Of same size as dims. The :math:`t` such that :math:`d/dx_i B(t) = 0` """ n = self.degree if n <= 1: return np.array([]), np.array([]) Cj = self.polynomial_coefficients dCj = np.arange(1, n+1)[:, None] * Cj[1:] dims = [] roots = [] for i, pi in enumerate(dCj.T): r = np.roots(pi[::-1]) roots.append(r) dims.append(np.full_like(r, i)) roots = np.concatenate(roots) dims = np.concatenate(dims) in_range = np.isreal(roots) & (roots >= 0) & (roots <= 1) return dims[in_range], np.real(roots)[in_range] def split_bezier_intersecting_with_closedpath( bezier, inside_closedpath, tolerance=0.01): """ Split a Bézier curve into two at the intersection with a closed path. Parameters ---------- bezier : (N, 2) array-like Control points of the Bézier segment. See `.BezierSegment`. inside_closedpath : callable A function returning True if a given point (x, y) is inside the closed path. See also `.find_bezier_t_intersecting_with_closedpath`. tolerance : float The tolerance for the intersection. See also `.find_bezier_t_intersecting_with_closedpath`. Returns ------- left, right Lists of control points for the two Bézier segments. """ bz = BezierSegment(bezier) bezier_point_at_t = bz.point_at_t t0, t1 = find_bezier_t_intersecting_with_closedpath( bezier_point_at_t, inside_closedpath, tolerance=tolerance) _left, _right = split_de_casteljau(bezier, (t0 + t1) / 2.) return _left, _right # matplotlib specific def split_path_inout(path, inside, tolerance=0.01, reorder_inout=False): """ Divide a path into two segments at the point where ``inside(x, y)`` becomes False. """ from .path import Path path_iter = path.iter_segments() ctl_points, command = next(path_iter) begin_inside = inside(ctl_points[-2:]) # true if begin point is inside ctl_points_old = ctl_points iold = 0 i = 1 for ctl_points, command in path_iter: iold = i i += len(ctl_points) // 2 if inside(ctl_points[-2:]) != begin_inside: bezier_path = np.concatenate([ctl_points_old[-2:], ctl_points]) break ctl_points_old = ctl_points else: raise ValueError("The path does not intersect with the patch") bp = bezier_path.reshape((-1, 2)) left, right = split_bezier_intersecting_with_closedpath( bp, inside, tolerance) if len(left) == 2: codes_left = [Path.LINETO] codes_right = [Path.MOVETO, Path.LINETO] elif len(left) == 3: codes_left = [Path.CURVE3, Path.CURVE3] codes_right = [Path.MOVETO, Path.CURVE3, Path.CURVE3] elif len(left) == 4: codes_left = [Path.CURVE4, Path.CURVE4, Path.CURVE4] codes_right = [Path.MOVETO, Path.CURVE4, Path.CURVE4, Path.CURVE4] else: raise AssertionError("This should never be reached") verts_left = left[1:] verts_right = right[:] if path.codes is None: path_in = Path(np.concatenate([path.vertices[:i], verts_left])) path_out = Path(np.concatenate([verts_right, path.vertices[i:]])) else: path_in = Path(np.concatenate([path.vertices[:iold], verts_left]), np.concatenate([path.codes[:iold], codes_left])) path_out = Path(np.concatenate([verts_right, path.vertices[i:]]), np.concatenate([codes_right, path.codes[i:]])) if reorder_inout and not begin_inside: path_in, path_out = path_out, path_in return path_in, path_out def inside_circle(cx, cy, r): """ Return a function that checks whether a point is in a circle with center (*cx*, *cy*) and radius *r*. The returned function has the signature:: f(xy: tuple[float, float]) -> bool """ r2 = r ** 2 def _f(xy): x, y = xy return (x - cx) ** 2 + (y - cy) ** 2 < r2 return _f # quadratic Bezier lines def get_cos_sin(x0, y0, x1, y1): dx, dy = x1 - x0, y1 - y0 d = (dx * dx + dy * dy) ** .5 # Account for divide by zero if d == 0: return 0.0, 0.0 return dx / d, dy / d def check_if_parallel(dx1, dy1, dx2, dy2, tolerance=1.e-5): """ Check if two lines are parallel. Parameters ---------- dx1, dy1, dx2, dy2 : float The gradients *dy*/*dx* of the two lines. tolerance : float The angular tolerance in radians up to which the lines are considered parallel. Returns ------- is_parallel - 1 if two lines are parallel in same direction. - -1 if two lines are parallel in opposite direction. - False otherwise. """ theta1 = np.arctan2(dx1, dy1) theta2 = np.arctan2(dx2, dy2) dtheta = abs(theta1 - theta2) if dtheta < tolerance: return 1 elif abs(dtheta - np.pi) < tolerance: return -1 else: return False def get_parallels(bezier2, width): """ Given the quadratic Bézier control points *bezier2*, returns control points of quadratic Bézier lines roughly parallel to given one separated by *width*. """ # The parallel Bezier lines are constructed by following ways. # c1 and c2 are control points representing the start and end of the # Bezier line. # cm is the middle point c1x, c1y = bezier2[0] cmx, cmy = bezier2[1] c2x, c2y = bezier2[2] parallel_test = check_if_parallel(c1x - cmx, c1y - cmy, cmx - c2x, cmy - c2y) if parallel_test == -1: _api.warn_external( "Lines do not intersect. A straight line is used instead.") cos_t1, sin_t1 = get_cos_sin(c1x, c1y, c2x, c2y) cos_t2, sin_t2 = cos_t1, sin_t1 else: # t1 and t2 is the angle between c1 and cm, cm, c2. They are # also an angle of the tangential line of the path at c1 and c2 cos_t1, sin_t1 = get_cos_sin(c1x, c1y, cmx, cmy) cos_t2, sin_t2 = get_cos_sin(cmx, cmy, c2x, c2y) # find c1_left, c1_right which are located along the lines # through c1 and perpendicular to the tangential lines of the # Bezier path at a distance of width. Same thing for c2_left and # c2_right with respect to c2. c1x_left, c1y_left, c1x_right, c1y_right = ( get_normal_points(c1x, c1y, cos_t1, sin_t1, width) ) c2x_left, c2y_left, c2x_right, c2y_right = ( get_normal_points(c2x, c2y, cos_t2, sin_t2, width) ) # find cm_left which is the intersecting point of a line through # c1_left with angle t1 and a line through c2_left with angle # t2. Same with cm_right. try: cmx_left, cmy_left = get_intersection(c1x_left, c1y_left, cos_t1, sin_t1, c2x_left, c2y_left, cos_t2, sin_t2) cmx_right, cmy_right = get_intersection(c1x_right, c1y_right, cos_t1, sin_t1, c2x_right, c2y_right, cos_t2, sin_t2) except ValueError: # Special case straight lines, i.e., angle between two lines is # less than the threshold used by get_intersection (we don't use # check_if_parallel as the threshold is not the same). cmx_left, cmy_left = ( 0.5 * (c1x_left + c2x_left), 0.5 * (c1y_left + c2y_left) ) cmx_right, cmy_right = ( 0.5 * (c1x_right + c2x_right), 0.5 * (c1y_right + c2y_right) ) # the parallel Bezier lines are created with control points of # [c1_left, cm_left, c2_left] and [c1_right, cm_right, c2_right] path_left = [(c1x_left, c1y_left), (cmx_left, cmy_left), (c2x_left, c2y_left)] path_right = [(c1x_right, c1y_right), (cmx_right, cmy_right), (c2x_right, c2y_right)] return path_left, path_right def find_control_points(c1x, c1y, mmx, mmy, c2x, c2y): """ Find control points of the Bézier curve passing through (*c1x*, *c1y*), (*mmx*, *mmy*), and (*c2x*, *c2y*), at parametric values 0, 0.5, and 1. """ cmx = .5 * (4 * mmx - (c1x + c2x)) cmy = .5 * (4 * mmy - (c1y + c2y)) return [(c1x, c1y), (cmx, cmy), (c2x, c2y)] def make_wedged_bezier2(bezier2, width, w1=1., wm=0.5, w2=0.): """ Being similar to `get_parallels`, returns control points of two quadratic Bézier lines having a width roughly parallel to given one separated by *width*. """ # c1, cm, c2 c1x, c1y = bezier2[0] cmx, cmy = bezier2[1] c3x, c3y = bezier2[2] # t1 and t2 is the angle between c1 and cm, cm, c3. # They are also an angle of the tangential line of the path at c1 and c3 cos_t1, sin_t1 = get_cos_sin(c1x, c1y, cmx, cmy) cos_t2, sin_t2 = get_cos_sin(cmx, cmy, c3x, c3y) # find c1_left, c1_right which are located along the lines # through c1 and perpendicular to the tangential lines of the # Bezier path at a distance of width. Same thing for c3_left and # c3_right with respect to c3. c1x_left, c1y_left, c1x_right, c1y_right = ( get_normal_points(c1x, c1y, cos_t1, sin_t1, width * w1) ) c3x_left, c3y_left, c3x_right, c3y_right = ( get_normal_points(c3x, c3y, cos_t2, sin_t2, width * w2) ) # find c12, c23 and c123 which are middle points of c1-cm, cm-c3 and # c12-c23 c12x, c12y = (c1x + cmx) * .5, (c1y + cmy) * .5 c23x, c23y = (cmx + c3x) * .5, (cmy + c3y) * .5 c123x, c123y = (c12x + c23x) * .5, (c12y + c23y) * .5 # tangential angle of c123 (angle between c12 and c23) cos_t123, sin_t123 = get_cos_sin(c12x, c12y, c23x, c23y) c123x_left, c123y_left, c123x_right, c123y_right = ( get_normal_points(c123x, c123y, cos_t123, sin_t123, width * wm) ) path_left = find_control_points(c1x_left, c1y_left, c123x_left, c123y_left, c3x_left, c3y_left) path_right = find_control_points(c1x_right, c1y_right, c123x_right, c123y_right, c3x_right, c3y_right) return path_left, path_right