from .artist import Artist from .axes import Axes from .backend_bases import FigureCanvasBase, Event, MouseEvent, MouseButton from .collections import LineCollection from .figure import Figure from .lines import Line2D from .patches import Circle, Polygon, Rectangle from .text import Text import PIL.Image from collections.abc import Callable, Collection, Iterable, Sequence from typing import Any, Literal from numpy.typing import ArrayLike from .typing import ColorType import numpy as np class LockDraw: def __init__(self) -> None: ... def __call__(self, o: Any) -> None: ... def release(self, o: Any) -> None: ... def available(self, o: Any) -> bool: ... def isowner(self, o: Any) -> bool: ... def locked(self) -> bool: ... class Widget: drawon: bool eventson: bool active: bool def set_active(self, active: bool) -> None: ... def get_active(self) -> None: ... def ignore(self, event) -> bool: ... class AxesWidget(Widget): ax: Axes canvas: FigureCanvasBase | None def __init__(self, ax: Axes) -> None: ... def connect_event(self, event: Event, callback: Callable) -> None: ... def disconnect_events(self) -> None: ... class Button(AxesWidget): label: Text color: ColorType hovercolor: ColorType def __init__( self, ax: Axes, label: str, image: ArrayLike | PIL.Image.Image | None = ..., color: ColorType = ..., hovercolor: ColorType = ..., *, useblit: bool = ... ) -> None: ... def on_clicked(self, func: Callable[[Event], Any]) -> int: ... def disconnect(self, cid: int) -> None: ... class SliderBase(AxesWidget): orientation: Literal["horizontal", "vertical"] closedmin: bool closedmax: bool valmin: float valmax: float valstep: float | ArrayLike | None drag_active: bool valfmt: str def __init__( self, ax: Axes, orientation: Literal["horizontal", "vertical"], closedmin: bool, closedmax: bool, valmin: float, valmax: float, valfmt: str, dragging: Slider | None, valstep: float | ArrayLike | None, ) -> None: ... def disconnect(self, cid: int) -> None: ... def reset(self) -> None: ... class Slider(SliderBase): slidermin: Slider | None slidermax: Slider | None val: float valinit: float track: Rectangle poly: Polygon hline: Line2D vline: Line2D label: Text valtext: Text def __init__( self, ax: Axes, label: str, valmin: float, valmax: float, *, valinit: float = ..., valfmt: str | None = ..., closedmin: bool = ..., closedmax: bool = ..., slidermin: Slider | None = ..., slidermax: Slider | None = ..., dragging: bool = ..., valstep: float | ArrayLike | None = ..., orientation: Literal["horizontal", "vertical"] = ..., initcolor: ColorType = ..., track_color: ColorType = ..., handle_style: dict[str, Any] | None = ..., **kwargs ) -> None: ... def set_val(self, val: float) -> None: ... def on_changed(self, func: Callable[[float], Any]) -> int: ... class RangeSlider(SliderBase): val: tuple[float, float] valinit: tuple[float, float] track: Rectangle poly: Polygon label: Text valtext: Text def __init__( self, ax: Axes, label: str, valmin: float, valmax: float, *, valinit: tuple[float, float] | None = ..., valfmt: str | None = ..., closedmin: bool = ..., closedmax: bool = ..., dragging: bool = ..., valstep: float | ArrayLike | None = ..., orientation: Literal["horizontal", "vertical"] = ..., track_color: ColorType = ..., handle_style: dict[str, Any] | None = ..., **kwargs ) -> None: ... def set_min(self, min: float) -> None: ... def set_max(self, max: float) -> None: ... def set_val(self, val: ArrayLike) -> None: ... def on_changed(self, func: Callable[[tuple[float, float]], Any]) -> int: ... class CheckButtons(AxesWidget): labels: list[Text] def __init__( self, ax: Axes, labels: Sequence[str], actives: Iterable[bool] | None = ..., *, useblit: bool = ..., label_props: dict[str, Any] | None = ..., frame_props: dict[str, Any] | None = ..., check_props: dict[str, Any] | None = ..., ) -> None: ... def set_label_props(self, props: dict[str, Any]) -> None: ... def set_frame_props(self, props: dict[str, Any]) -> None: ... def set_check_props(self, props: dict[str, Any]) -> None: ... def set_active(self, index: int) -> None: ... def get_status(self) -> list[bool]: ... def on_clicked(self, func: Callable[[str], Any]) -> int: ... def disconnect(self, cid: int) -> None: ... @property def lines(self) -> list[tuple[Line2D, Line2D]]: ... @property def rectangles(self) -> list[Rectangle]: ... class TextBox(AxesWidget): label: Text text_disp: Text cursor_index: int cursor: LineCollection color: ColorType hovercolor: ColorType capturekeystrokes: bool def __init__( self, ax: Axes, label: str, initial: str = ..., *, color: ColorType = ..., hovercolor: ColorType = ..., label_pad: float = ..., textalignment: Literal["left", "center", "right"] = ..., ) -> None: ... @property def text(self) -> str: ... def set_val(self, val: str) -> None: ... def begin_typing(self, x = ...) -> None: ... def stop_typing(self) -> None: ... def on_text_change(self, func: Callable[[str], Any]) -> int: ... def on_submit(self, func: Callable[[str], Any]) -> int: ... def disconnect(self, cid: int) -> None: ... class RadioButtons(AxesWidget): activecolor: ColorType value_selected: str labels: list[Text] def __init__( self, ax: Axes, labels: Iterable[str], active: int = ..., activecolor: ColorType | None = ..., *, useblit: bool = ..., label_props: dict[str, Any] | Sequence[dict[str, Any]] | None = ..., radio_props: dict[str, Any] | None = ..., ) -> None: ... def set_label_props(self, props: dict[str, Any]) -> None: ... def set_radio_props(self, props: dict[str, Any]) -> None: ... def set_active(self, index: int) -> None: ... def on_clicked(self, func: Callable[[str], Any]) -> int: ... def disconnect(self, cid: int) -> None: ... @property def circles(self) -> list[Circle]: ... class SubplotTool(Widget): figure: Figure targetfig: Figure buttonreset: Button def __init__(self, targetfig: Figure, toolfig: Figure) -> None: ... class Cursor(AxesWidget): visible: bool horizOn: bool vertOn: bool useblit: bool lineh: Line2D linev: Line2D background: Any needclear: bool def __init__( self, ax: Axes, *, horizOn: bool = ..., vertOn: bool = ..., useblit: bool = ..., **lineprops ) -> None: ... def clear(self, event: Event) -> None: ... def onmove(self, event: Event) -> None: ... class MultiCursor(Widget): axes: Sequence[Axes] horizOn: bool vertOn: bool visible: bool useblit: bool needclear: bool vlines: list[Line2D] hlines: list[Line2D] def __init__( self, canvas: Any, axes: Sequence[Axes], *, useblit: bool = ..., horizOn: bool = ..., vertOn: bool = ..., **lineprops ) -> None: ... def connect(self) -> None: ... def disconnect(self) -> None: ... def clear(self, event: Event) -> None: ... def onmove(self, event: Event) -> None: ... class _SelectorWidget(AxesWidget): onselect: Callable[[float, float], Any] useblit: bool background: Any validButtons: list[MouseButton] def __init__( self, ax: Axes, onselect: Callable[[float, float], Any], useblit: bool = ..., button: MouseButton | Collection[MouseButton] | None = ..., state_modifier_keys: dict[str, str] | None = ..., use_data_coordinates: bool = ..., ) -> None: ... def update_background(self, event: Event) -> None: ... def connect_default_events(self) -> None: ... def ignore(self, event: Event) -> bool: ... def update(self) -> None: ... def press(self, event: Event) -> bool: ... def release(self, event: Event) -> bool: ... def onmove(self, event: Event) -> bool: ... def on_scroll(self, event: Event) -> None: ... def on_key_press(self, event: Event) -> None: ... def on_key_release(self, event: Event) -> None: ... def set_visible(self, visible: bool) -> None: ... def get_visible(self) -> bool: ... @property def visible(self) -> bool: ... def clear(self) -> None: ... @property def artists(self) -> tuple[Artist]: ... def set_props(self, **props) -> None: ... def set_handle_props(self, **handle_props) -> None: ... def add_state(self, state: str) -> None: ... def remove_state(self, state: str) -> None: ... class SpanSelector(_SelectorWidget): snap_values: ArrayLike | None onmove_callback: Callable[[float, float], Any] minspan: float grab_range: float drag_from_anywhere: bool ignore_event_outside: bool canvas: FigureCanvasBase | None def __init__( self, ax: Axes, onselect: Callable[[float, float], Any], direction: Literal["horizontal", "vertical"], *, minspan: float = ..., useblit: bool = ..., props: dict[str, Any] | None = ..., onmove_callback: Callable[[float, float], Any] | None = ..., interactive: bool = ..., button: MouseButton | Collection[MouseButton] | None = ..., handle_props: dict[str, Any] | None = ..., grab_range: float = ..., state_modifier_keys: dict[str, str] | None = ..., drag_from_anywhere: bool = ..., ignore_event_outside: bool = ..., snap_values: ArrayLike | None = ..., ) -> None: ... def new_axes(self, ax: Axes, *, _props: dict[str, Any] | None = ...) -> None: ... def connect_default_events(self) -> None: ... @property def direction(self) -> Literal["horizontal", "vertical"]: ... @direction.setter def direction(self, direction: Literal["horizontal", "vertical"]) -> None: ... @property def extents(self) -> tuple[float, float]: ... @extents.setter def extents(self, extents: tuple[float, float]) -> None: ... class ToolLineHandles: ax: Axes def __init__( self, ax: Axes, positions: ArrayLike, direction: Literal["horizontal", "vertical"], *, line_props: dict[str, Any] | None = ..., useblit: bool = ..., ) -> None: ... @property def artists(self) -> tuple[Line2D]: ... @property def positions(self) -> list[float]: ... @property def direction(self) -> Literal["horizontal", "vertical"]: ... def set_data(self, positions: ArrayLike) -> None: ... def set_visible(self, value: bool) -> None: ... def set_animated(self, value: bool) -> None: ... def remove(self) -> None: ... def closest(self, x: float, y: float) -> tuple[int, float]: ... class ToolHandles: ax: Axes def __init__( self, ax: Axes, x: ArrayLike, y: ArrayLike, *, marker: str = ..., marker_props: dict[str, Any] | None = ..., useblit: bool = ..., ) -> None: ... @property def x(self) -> ArrayLike: ... @property def y(self) -> ArrayLike: ... @property def artists(self) -> tuple[Line2D]: ... def set_data(self, pts: ArrayLike, y: ArrayLike | None = ...) -> None: ... def set_visible(self, val: bool) -> None: ... def set_animated(self, val: bool) -> None: ... def closest(self, x: float, y: float) -> tuple[int, float]: ... class RectangleSelector(_SelectorWidget): drag_from_anywhere: bool ignore_event_outside: bool minspanx: float minspany: float spancoords: Literal["data", "pixels"] grab_range: float def __init__( self, ax: Axes, onselect: Callable[[MouseEvent, MouseEvent], Any], *, minspanx: float = ..., minspany: float = ..., useblit: bool = ..., props: dict[str, Any] | None = ..., spancoords: Literal["data", "pixels"] = ..., button: MouseButton | Collection[MouseButton] | None = ..., grab_range: float = ..., handle_props: dict[str, Any] | None = ..., interactive: bool = ..., state_modifier_keys: dict[str, str] | None = ..., drag_from_anywhere: bool = ..., ignore_event_outside: bool = ..., use_data_coordinates: bool = ..., ) -> None: ... @property def corners(self) -> tuple[np.ndarray, np.ndarray]: ... @property def edge_centers(self) -> tuple[np.ndarray, np.ndarray]: ... @property def center(self) -> tuple[float, float]: ... @property def extents(self) -> tuple[float, float, float, float]: ... @extents.setter def extents(self, extents: tuple[float, float, float, float]) -> None: ... @property def rotation(self) -> float: ... @rotation.setter def rotation(self, value: float) -> None: ... @property def geometry(self) -> np.ndarray: ... class EllipseSelector(RectangleSelector): ... class LassoSelector(_SelectorWidget): verts: None | list[tuple[float, float]] def __init__( self, ax: Axes, onselect: Callable[[list[tuple[float, float]]], Any], *, useblit: bool = ..., props: dict[str, Any] | None = ..., button: MouseButton | Collection[MouseButton] | None = ..., ) -> None: ... class PolygonSelector(_SelectorWidget): grab_range: float def __init__( self, ax: Axes, onselect: Callable[[ArrayLike, ArrayLike], Any], *, useblit: bool = ..., props: dict[str, Any] | None = ..., handle_props: dict[str, Any] | None = ..., grab_range: float = ..., draw_bounding_box: bool = ..., box_handle_props: dict[str, Any] | None = ..., box_props: dict[str, Any] | None = ... ) -> None: ... def onmove(self, event: Event) -> bool: ... @property def verts(self) -> list[tuple[float, float]]: ... @verts.setter def verts(self, xys: Sequence[tuple[float, float]]) -> None: ... class Lasso(AxesWidget): useblit: bool background: Any verts: list[tuple[float, float]] | None line: Line2D callback: Callable[[list[tuple[float, float]]], Any] def __init__( self, ax: Axes, xy: tuple[float, float], callback: Callable[[list[tuple[float, float]]], Any], *, useblit: bool = ..., ) -> None: ... def onrelease(self, event: Event) -> None: ... def onmove(self, event: Event) -> None: ...