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- # Ported from the win32 and MFC OpenGL Samples.
- from pywin.mfc import docview
- import sys
- try:
- from OpenGL.GL import *
- from OpenGL.GLU import *
- except ImportError:
- print("The OpenGL extensions do not appear to be installed.")
- print("This Pythonwin demo can not run")
- sys.exit(1)
- import win32con
- import win32ui
- import win32api
- import timer
- PFD_TYPE_RGBA = 0
- PFD_TYPE_COLORINDEX = 1
- PFD_MAIN_PLANE = 0
- PFD_OVERLAY_PLANE = 1
- PFD_UNDERLAY_PLANE = (-1)
- PFD_DOUBLEBUFFER = 0x00000001
- PFD_STEREO = 0x00000002
- PFD_DRAW_TO_WINDOW = 0x00000004
- PFD_DRAW_TO_BITMAP = 0x00000008
- PFD_SUPPORT_GDI = 0x00000010
- PFD_SUPPORT_OPENGL = 0x00000020
- PFD_GENERIC_FORMAT = 0x00000040
- PFD_NEED_PALETTE = 0x00000080
- PFD_NEED_SYSTEM_PALETTE = 0x00000100
- PFD_SWAP_EXCHANGE = 0x00000200
- PFD_SWAP_COPY = 0x00000400
- PFD_SWAP_LAYER_BUFFERS = 0x00000800
- PFD_GENERIC_ACCELERATED = 0x00001000
- PFD_DEPTH_DONTCARE = 0x20000000
- PFD_DOUBLEBUFFER_DONTCARE = 0x40000000
- PFD_STEREO_DONTCARE = 0x80000000
- #threeto8 = [0, 0o111>>1, 0o222>>1, 0o333>>1, 0o444>>1, 0o555>>1, 0o666>>1, 0o377]
- threeto8 = [0, 73>>1, 146>>1, 219>>1, 292>>1, 365>>1, 438>>1, 255]
- twoto8 = [0, 0x55, 0xaa, 0xff]
- oneto8 = [0, 255]
- def ComponentFromIndex(i, nbits, shift):
- # val = (unsigned char) (i >> shift);
- val = (i >> shift) & 0xF;
- if nbits==1:
- val = val & 0x1
- return oneto8[val]
- elif nbits==2:
- val = val & 0x3
- return twoto8[val]
- elif nbits==3:
- val = val & 0x7
- return threeto8[val]
- else:
- return 0;
- OpenGLViewParent=docview.ScrollView
- class OpenGLView(OpenGLViewParent):
- def PreCreateWindow(self, cc):
- self.HookMessage (self.OnSize, win32con.WM_SIZE)
- # An OpenGL window must be created with the following flags and must not
- # include CS_PARENTDC for the class style. Refer to SetPixelFormat
- # documentation in the "Comments" section for further information.
- style = cc[5]
- style = style | win32con.WS_CLIPSIBLINGS | win32con.WS_CLIPCHILDREN
- cc = cc[0], cc[1], cc[2], cc[3], cc[4], style, cc[6], cc[7], cc[8]
- cc = self._obj_.PreCreateWindow(cc)
- return cc
- def OnSize (self, params):
- lParam = params[3]
- cx = win32api.LOWORD(lParam)
- cy = win32api.HIWORD(lParam)
- glViewport(0, 0, cx, cy)
- if self.oldrect[2] > cx or self.oldrect[3] > cy:
- self.RedrawWindow()
-
- self.OnSizeChange(cx, cy)
- self.oldrect = self.oldrect[0], self.oldrect[1], cx, cy
-
- def OnInitialUpdate(self):
- self.SetScaleToFitSize((100,100)) # or SetScrollSizes() - A Pythonwin requirement
- return self._obj_.OnInitialUpdate()
- # return rc
- def OnCreate(self, cs):
- self.oldrect = self.GetClientRect()
- self._InitContexts()
- self.Init()
-
- def OnDestroy(self, msg):
- self.Term()
- self._DestroyContexts()
- return OpenGLViewParent.OnDestroy(self, msg)
- def OnDraw(self, dc):
- self.DrawScene()
-
- def OnEraseBkgnd(self, dc):
- return 1
- # The OpenGL helpers
- def _SetupPixelFormat(self):
- dc = self.dc.GetSafeHdc()
- pfd = CreatePIXELFORMATDESCRIPTOR()
- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER
- pfd.iPixelType = PFD_TYPE_RGBA
- pfd.cColorBits = 24
- pfd.cDepthBits = 32
- pfd.iLayerType = PFD_MAIN_PLANE
- pixelformat = ChoosePixelFormat(dc, pfd)
- SetPixelFormat(dc, pixelformat, pfd)
- self._CreateRGBPalette()
-
- def _CreateRGBPalette(self):
- dc = self.dc.GetSafeHdc()
- n = GetPixelFormat(dc)
- pfd = DescribePixelFormat(dc, n)
- if pfd.dwFlags & PFD_NEED_PALETTE:
- n = 1 << pfd.cColorBits
- pal = []
- for i in range(n):
- this = ComponentFromIndex(i, pfd.cRedBits, pfd.cRedShift), \
- ComponentFromIndex(i, pfd.cGreenBits, pfd.cGreenShift), \
- ComponentFromIndex(i, pfd.cBlueBits, pfd.cBlueShift), \
- 0
- pal.append(this)
- hpal = win32ui.CreatePalette(pal)
- self.dc.SelectPalette(hpal, 0)
- self.dc.RealizePalette()
-
- def _InitContexts(self):
- self.dc = self.GetDC()
- self._SetupPixelFormat()
- hrc = wglCreateContext(self.dc.GetSafeHdc())
- wglMakeCurrent(self.dc.GetSafeHdc(), hrc)
- def _DestroyContexts(self):
- hrc = wglGetCurrentContext()
- wglMakeCurrent(0, 0)
- if hrc: wglDeleteContext(hrc)
- # The methods to support OpenGL
- def DrawScene(self):
- assert 0, "You must override this method"
-
- def Init(self):
- assert 0, "You must override this method"
-
- def OnSizeChange(self, cx, cy):
- pass
- def Term(self):
- pass
- class TestView(OpenGLView):
- def OnSizeChange(self, right, bottom):
- glClearColor( 0.0, 0.0, 0.0, 1.0 );
- glClearDepth( 1.0 );
- glEnable(GL_DEPTH_TEST)
- glMatrixMode( GL_PROJECTION )
- if bottom:
- aspect = right / bottom
- else:
- aspect = 0 # When window created!
- glLoadIdentity()
- gluPerspective( 45.0, aspect, 3.0, 7.0 )
- glMatrixMode( GL_MODELVIEW )
-
- near_plane = 3.0;
- far_plane = 7.0;
- maxObjectSize = 3.0;
- self.radius = near_plane + maxObjectSize/2.0;
- def Init(self):
- pass
- def DrawScene(self):
- glClearColor(0.0, 0.0, 0.0, 1.0)
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
- glPushMatrix()
- glTranslatef(0.0, 0.0, -self.radius);
- self._DrawCone()
- self._DrawPyramid()
- glPopMatrix()
- glFinish()
- SwapBuffers( wglGetCurrentDC() )
- def _DrawCone(self):
- glColor3f(0.0, 1.0, 0.0)
- glPushMatrix()
- glTranslatef(-1.0, 0.0, 0.0);
- quadObj = gluNewQuadric();
- gluQuadricDrawStyle(quadObj, GLU_FILL);
- gluQuadricNormals(quadObj, GLU_SMOOTH);
- gluCylinder(quadObj, 1.0, 0.0, 1.0, 20, 10);
- # gluDeleteQuadric(quadObj);
- glPopMatrix();
- def _DrawPyramid(self):
- glPushMatrix()
- glTranslatef(1.0, 0.0, 0.0)
- glBegin(GL_TRIANGLE_FAN)
- glColor3f(1.0, 0.0, 0.0)
- glVertex3f(0.0, 1.0, 0.0)
- glColor3f(0.0, 1.0, 0.0)
- glVertex3f(-1.0, 0.0, 0.0)
- glColor3f(0.0, 0.0, 1.0)
- glVertex3f(0.0, 0.0, 1.0)
- glColor3f(0.0, 1.0, 0.0)
- glVertex3f(1.0, 0.0, 0.0)
- glEnd()
- glPopMatrix()
- class CubeView(OpenGLView):
- def OnSizeChange(self, right, bottom):
- glClearColor( 0.0, 0.0, 0.0, 1.0 );
- glClearDepth( 1.0 );
- glEnable(GL_DEPTH_TEST)
- glMatrixMode( GL_PROJECTION )
- if bottom:
- aspect = right / bottom
- else:
- aspect = 0 # When window created!
- glLoadIdentity()
- gluPerspective( 45.0, aspect, 3.0, 7.0 )
- glMatrixMode( GL_MODELVIEW )
-
- near_plane = 3.0;
- far_plane = 7.0;
- maxObjectSize = 3.0;
- self.radius = near_plane + maxObjectSize/2.0;
- def Init(self):
- self.busy = 0
- self.wAngleY = 10.0
- self.wAngleX = 1.0
- self.wAngleZ = 5.0
- self.timerid = timer.set_timer (150, self.OnTimer)
-
- def OnTimer(self, id, timeVal):
- self.DrawScene()
-
- def Term(self):
- timer.kill_timer(self.timerid)
- def DrawScene(self):
- if self.busy: return
- self.busy = 1
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
-
- glTranslatef(0.0, 0.0, -self.radius);
- glRotatef(self.wAngleX, 1.0, 0.0, 0.0);
- glRotatef(self.wAngleY, 0.0, 1.0, 0.0);
- glRotatef(self.wAngleZ, 0.0, 0.0, 1.0);
-
- self.wAngleX = self.wAngleX + 1.0
- self.wAngleY = self.wAngleY + 10.0
- self.wAngleZ = self.wAngleZ + 5.0;
-
-
- glBegin(GL_QUAD_STRIP);
- glColor3f(1.0, 0.0, 1.0);
- glVertex3f(-0.5, 0.5, 0.5);
-
- glColor3f(1.0, 0.0, 0.0);
- glVertex3f(-0.5, -0.5, 0.5);
-
- glColor3f(1.0, 1.0, 1.0);
- glVertex3f(0.5, 0.5, 0.5);
-
- glColor3f(1.0, 1.0, 0.0);
- glVertex3f(0.5, -0.5, 0.5);
-
- glColor3f(0.0, 1.0, 1.0);
- glVertex3f(0.5, 0.5, -0.5);
-
- glColor3f(0.0, 1.0, 0.0);
- glVertex3f(0.5, -0.5, -0.5);
-
- glColor3f(0.0, 0.0, 1.0);
- glVertex3f(-0.5, 0.5, -0.5);
-
- glColor3f(0.0, 0.0, 0.0);
- glVertex3f(-0.5, -0.5, -0.5);
-
- glColor3f(1.0, 0.0, 1.0);
- glVertex3f(-0.5, 0.5, 0.5);
-
- glColor3f(1.0, 0.0, 0.0);
- glVertex3f(-0.5, -0.5, 0.5);
-
- glEnd();
-
- glBegin(GL_QUADS);
- glColor3f(1.0, 0.0, 1.0);
- glVertex3f(-0.5, 0.5, 0.5);
-
- glColor3f(1.0, 1.0, 1.0);
- glVertex3f(0.5, 0.5, 0.5);
-
- glColor3f(0.0, 1.0, 1.0);
- glVertex3f(0.5, 0.5, -0.5);
-
- glColor3f(0.0, 0.0, 1.0);
- glVertex3f(-0.5, 0.5, -0.5);
- glEnd();
-
- glBegin(GL_QUADS);
- glColor3f(1.0, 0.0, 0.0);
- glVertex3f(-0.5, -0.5, 0.5);
-
- glColor3f(1.0, 1.0, 0.0);
- glVertex3f(0.5, -0.5, 0.5);
-
- glColor3f(0.0, 1.0, 0.0);
- glVertex3f(0.5, -0.5, -0.5);
-
- glColor3f(0.0, 0.0, 0.0);
- glVertex3f(-0.5, -0.5, -0.5);
- glEnd();
-
- glPopMatrix();
-
- glFinish();
- SwapBuffers(wglGetCurrentDC());
-
- self.busy = 0
- def test():
- template = docview.DocTemplate(None, None, None, CubeView )
- # template = docview.DocTemplate(None, None, None, TestView )
- template.OpenDocumentFile(None)
-
- if __name__=='__main__':
- test()
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