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- """
- Description:
- Provides a simple VTK widget for pyGtk. This embeds a
- vtkRenderWindow inside a GTK widget. This is based on
- vtkTkRenderWidget.py. The GtkVTKRenderWindowBase class provides the
- abstraction necessary for someone to use their own interaction
- behaviour. The method names are similar to those in
- vtkInteractorStyle.h.
- The class uses the gtkgl.GtkGLArea widget (gtkglarea). This avoids
- a lot of problems with flicker.
- There is a working example at the bottom.
- Credits:
- Thanks to Dave Reed for testing the code under various platforms and
- for his suggestion to use the GtkGLArea widget to avoid flicker
- related issues.
- Created by Prabhu Ramachandran, March 2001.
- Using GtkGLArea, March, 2002.
- Bugs:
- (*) There is a focus related problem. Tkinter has a focus object
- that handles focus events. I don't know of an equivalent object
- under GTK. So, when an 'enter_notify_event' is received on the
- GtkVTKRenderWindow I grab the focus but I don't know what to do when
- I get a 'leave_notify_event'.
- (*) Will not work under Win32 because it uses the XID of a window in
- OnRealize. Suggestions to fix this will be appreciated.
- """
- import gtk, GDK, gtkgl
- from vtkmodules.vtkRenderingCore import vtkCellPicker, vtkProperty, vtkRenderWindow
- import math
- class GtkVTKRenderWindowBase(gtkgl.GtkGLArea):
- """ A base class that enables one to embed a vtkRenderWindow into
- a pyGTK widget. This class embeds the RenderWindow correctly.
- Provided are some empty methods that can be overloaded to provide
- a user defined interaction behaviour. The event handling
- functions have names that are somewhat similar to the ones in the
- vtkInteractorStyle class included with VTK. """
- def __init__(self, *args):
- l = list(args)
- attr = (gtkgl.RGBA, gtkgl.DOUBLEBUFFER)
- l.insert(0, self)
- l.insert(1, attr)
- apply(gtkgl.GtkGLArea.__init__, l)
- self._RenderWindow = vtkRenderWindow()
- # private attributes
- self.__Created = 0
- # used by the LOD actors
- self._DesiredUpdateRate = 15
- self._StillUpdateRate = 0.0001
- self.ConnectSignals()
- # need this to be able to handle key_press events.
- self.set_flags(gtk.CAN_FOCUS)
- # default size
- self.set_usize(300, 300)
- def ConnectSignals(self):
- self.connect("realize", self.OnRealize)
- self.connect("expose_event", self.OnExpose)
- self.connect("configure_event", self.OnConfigure)
- self.connect("button_press_event", self.OnButtonDown)
- self.connect("button_release_event", self.OnButtonUp)
- self.connect("motion_notify_event", self.OnMouseMove)
- self.connect("enter_notify_event", self.OnEnter)
- self.connect("leave_notify_event", self.OnLeave)
- self.connect("key_press_event", self.OnKeyPress)
- self.connect("delete_event", self.OnDestroy)
- self.add_events(GDK.EXPOSURE_MASK| GDK.BUTTON_PRESS_MASK |
- GDK.BUTTON_RELEASE_MASK |
- GDK.KEY_PRESS_MASK |
- GDK.POINTER_MOTION_MASK |
- GDK.POINTER_MOTION_HINT_MASK |
- GDK.ENTER_NOTIFY_MASK | GDK.LEAVE_NOTIFY_MASK)
- def GetRenderWindow(self):
- return self._RenderWindow
- def GetRenderer(self):
- self._RenderWindow.GetRenderers().InitTraversal()
- return self._RenderWindow.GetRenderers().GetNextItem()
- def SetDesiredUpdateRate(self, rate):
- """Mirrors the method with the same name in
- vtkRenderWindowInteractor."""
- self._DesiredUpdateRate = rate
- def GetDesiredUpdateRate(self):
- """Mirrors the method with the same name in
- vtkRenderWindowInteractor."""
- return self._DesiredUpdateRate
- def SetStillUpdateRate(self, rate):
- """Mirrors the method with the same name in
- vtkRenderWindowInteractor."""
- self._StillUpdateRate = rate
- def GetStillUpdateRate(self):
- """Mirrors the method with the same name in
- vtkRenderWindowInteractor."""
- return self._StillUpdateRate
- def Render(self):
- if self.__Created:
- self._RenderWindow.Render()
- def OnRealize(self, *args):
- if self.__Created == 0:
- # you can't get the xid without the window being realized.
- self.realize()
- win_id = str(self.get_window().xid)
- self._RenderWindow.SetWindowInfo(win_id)
- self.__Created = 1
- return gtk.TRUE
- def OnConfigure(self, wid, event=None):
- sz = self._RenderWindow.GetSize()
- if (event.width != sz[0]) or (event.height != sz[1]):
- self._RenderWindow.SetSize(event.width, event.height)
- return gtk.TRUE
- def OnExpose(self, *args):
- self.Render()
- return gtk.TRUE
- def OnDestroy(self, event=None):
- self.hide()
- del self._RenderWindow
- self.destroy()
- return gtk.TRUE
- def OnButtonDown(self, wid, event):
- """Mouse button pressed."""
- self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
- return gtk.TRUE
- def OnButtonUp(self, wid, event):
- """Mouse button released."""
- self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
- return gtk.TRUE
- def OnMouseMove(self, wid, event):
- """Mouse has moved."""
- return gtk.TRUE
- def OnEnter(self, wid, event):
- """Entering the vtkRenderWindow."""
- return gtk.TRUE
- def OnLeave(self, wid, event):
- """Leaving the vtkRenderWindow."""
- return gtk.TRUE
- def OnKeyPress(self, wid, event):
- """Key pressed."""
- return gtk.TRUE
- def OnKeyRelease(self, wid, event):
- "Key released."
- return gtk.TRUE
- class GtkVTKRenderWindow(GtkVTKRenderWindowBase):
- """ An example of a fully functional GtkVTKRenderWindow that is
- based on the vtkRenderWidget.py provided with the VTK sources."""
- def __init__(self, *args):
- l = list(args)
- l.insert(0, self)
- apply(GtkVTKRenderWindowBase.__init__, l)
- self._CurrentRenderer = None
- self._CurrentCamera = None
- self._CurrentZoom = 1.0
- self._CurrentLight = None
- self._ViewportCenterX = 0
- self._ViewportCenterY = 0
- self._Picker = vtkCellPicker()
- self._PickedAssembly = None
- self._PickedProperty = vtkProperty()
- self._PickedProperty.SetColor(1, 0, 0)
- self._PrePickedProperty = None
- self._OldFocus = None
- # these record the previous mouse position
- self._LastX = 0
- self._LastY = 0
- def OnButtonDown(self, wid, event):
- self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
- return self.StartMotion(wid, event)
- def OnButtonUp(self, wid, event):
- self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
- return self.EndMotion(wid, event)
- def OnMouseMove(self, wid, event=None):
- if ((event.state & GDK.BUTTON1_MASK) == GDK.BUTTON1_MASK):
- if ((event.state & GDK.SHIFT_MASK) == GDK.SHIFT_MASK):
- m = self.get_pointer()
- self.Pan(m[0], m[1])
- return gtk.TRUE
- else:
- m = self.get_pointer()
- self.Rotate(m[0], m[1])
- return gtk.TRUE
- elif ((event.state & GDK.BUTTON2_MASK) == GDK.BUTTON2_MASK):
- m = self.get_pointer()
- self.Pan(m[0], m[1])
- return gtk.TRUE
- elif ((event.state & GDK.BUTTON3_MASK) == GDK.BUTTON3_MASK):
- m = self.get_pointer()
- self.Zoom(m[0], m[1])
- return gtk.TRUE
- else:
- return gtk.FALSE
- def OnEnter(self, wid, event=None):
- self.grab_focus()
- w = self.get_pointer()
- self.UpdateRenderer(w[0], w[1])
- return gtk.TRUE
- def OnLeave(self, wid, event):
- return gtk.TRUE
- def OnKeyPress(self, wid, event=None):
- if (event.keyval == GDK.r) or (event.keyval == GDK.R):
- self.Reset()
- return gtk.TRUE
- elif (event.keyval == GDK.w) or (event.keyval == GDK.W):
- self.Wireframe()
- return gtk.TRUE
- elif (event.keyval == GDK.s) or (event.keyval == GDK.S):
- self.Surface()
- return gtk.TRUE
- elif (event.keyval == GDK.p) or (event.keyval == GDK.P):
- m = self.get_pointer()
- self.PickActor(m[0], m[1])
- return gtk.TRUE
- else:
- return gtk.FALSE
- def GetZoomFactor(self):
- return self._CurrentZoom
- def SetZoomFactor(self, zf):
- self._CurrentZoom = zf
- def GetPicker(self):
- return self._Picker
- def Render(self):
- if (self._CurrentLight):
- light = self._CurrentLight
- light.SetPosition(self._CurrentCamera.GetPosition())
- light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
- GtkVTKRenderWindowBase.Render(self)
- def UpdateRenderer(self,x,y):
- """
- UpdateRenderer will identify the renderer under the mouse and set
- up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
- """
- windowX = self.get_window().width
- windowY = self.get_window().height
- renderers = self._RenderWindow.GetRenderers()
- numRenderers = renderers.GetNumberOfItems()
- self._CurrentRenderer = None
- renderers.InitTraversal()
- for i in range(0,numRenderers):
- renderer = renderers.GetNextItem()
- vx,vy = (0,0)
- if (windowX > 1):
- vx = float(x)/(windowX-1)
- if (windowY > 1):
- vy = (windowY-float(y)-1)/(windowY-1)
- (vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
- if (vx >= vpxmin and vx <= vpxmax and
- vy >= vpymin and vy <= vpymax):
- self._CurrentRenderer = renderer
- self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
- +vpxmin
- self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
- +vpymin
- self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
- lights = self._CurrentRenderer.GetLights()
- lights.InitTraversal()
- self._CurrentLight = lights.GetNextItem()
- break
- self._LastX = x
- self._LastY = y
- def GetCurrentRenderer(self):
- return self._CurrentRenderer
- def StartMotion(self, wid, event=None):
- x = event.x
- y = event.y
- self.UpdateRenderer(x,y)
- return gtk.TRUE
- def EndMotion(self, wid, event=None):
- if self._CurrentRenderer:
- self.Render()
- return gtk.TRUE
- def Rotate(self,x,y):
- if self._CurrentRenderer:
- self._CurrentCamera.Azimuth(self._LastX - x)
- self._CurrentCamera.Elevation(y - self._LastY)
- self._CurrentCamera.OrthogonalizeViewUp()
- self._LastX = x
- self._LastY = y
- self._CurrentRenderer.ResetCameraClippingRange()
- self.Render()
- def Pan(self,x,y):
- if self._CurrentRenderer:
- renderer = self._CurrentRenderer
- camera = self._CurrentCamera
- (pPoint0,pPoint1,pPoint2) = camera.GetPosition()
- (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
- if (camera.GetParallelProjection()):
- renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
- renderer.WorldToDisplay()
- fx,fy,fz = renderer.GetDisplayPoint()
- renderer.SetDisplayPoint(fx-x+self._LastX,
- fy+y-self._LastY,
- fz)
- renderer.DisplayToWorld()
- fx,fy,fz,fw = renderer.GetWorldPoint()
- camera.SetFocalPoint(fx,fy,fz)
- renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
- renderer.WorldToDisplay()
- fx,fy,fz = renderer.GetDisplayPoint()
- renderer.SetDisplayPoint(fx-x+self._LastX,
- fy+y-self._LastY,
- fz)
- renderer.DisplayToWorld()
- fx,fy,fz,fw = renderer.GetWorldPoint()
- camera.SetPosition(fx,fy,fz)
- else:
- (fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
- # Specify a point location in world coordinates
- renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
- renderer.WorldToDisplay()
- # Convert world point coordinates to display coordinates
- dPoint = renderer.GetDisplayPoint()
- focalDepth = dPoint[2]
- aPoint0 = self._ViewportCenterX + (x - self._LastX)
- aPoint1 = self._ViewportCenterY - (y - self._LastY)
- renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
- renderer.DisplayToWorld()
- (rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
- if (rPoint3 != 0.0):
- rPoint0 = rPoint0/rPoint3
- rPoint1 = rPoint1/rPoint3
- rPoint2 = rPoint2/rPoint3
- camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
- (fPoint1 - rPoint1) + fPoint1,
- (fPoint2 - rPoint2) + fPoint2)
- camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
- (fPoint1 - rPoint1) + pPoint1,
- (fPoint2 - rPoint2) + pPoint2)
- self._LastX = x
- self._LastY = y
- self.Render()
- def Zoom(self,x,y):
- if self._CurrentRenderer:
- renderer = self._CurrentRenderer
- camera = self._CurrentCamera
- zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
- self._CurrentZoom = self._CurrentZoom * zoomFactor
- if camera.GetParallelProjection():
- parallelScale = camera.GetParallelScale()/zoomFactor
- camera.SetParallelScale(parallelScale)
- else:
- camera.Dolly(zoomFactor)
- renderer.ResetCameraClippingRange()
- self._LastX = x
- self._LastY = y
- self.Render()
- def Reset(self):
- if self._CurrentRenderer:
- self._CurrentRenderer.ResetCamera()
- self.Render()
- def Wireframe(self):
- actors = self._CurrentRenderer.GetActors()
- numActors = actors.GetNumberOfItems()
- actors.InitTraversal()
- for i in range(0,numActors):
- actor = actors.GetNextItem()
- actor.GetProperty().SetRepresentationToWireframe()
- self.Render()
- def Surface(self):
- actors = self._CurrentRenderer.GetActors()
- numActors = actors.GetNumberOfItems()
- actors.InitTraversal()
- for i in range(0,numActors):
- actor = actors.GetNextItem()
- actor.GetProperty().SetRepresentationToSurface()
- self.Render()
- def PickActor(self,x,y):
- if self._CurrentRenderer:
- renderer = self._CurrentRenderer
- picker = self._Picker
- windowY = self.get_window().height
- picker.Pick(x,(windowY - y - 1),0.0,renderer)
- assembly = picker.GetAssembly()
- if (self._PickedAssembly != None and
- self._PrePickedProperty != None):
- self._PickedAssembly.SetProperty(self._PrePickedProperty)
- # release hold of the property
- self._PrePickedProperty.UnRegister(self._PrePickedProperty)
- self._PrePickedProperty = None
- if (assembly != None):
- self._PickedAssembly = assembly
- self._PrePickedProperty = self._PickedAssembly.GetProperty()
- # hold onto the property
- self._PrePickedProperty.Register(self._PrePickedProperty)
- self._PickedAssembly.SetProperty(self._PickedProperty)
- self.Render()
- def main():
- from vtkmodules.vtkFiltersSources import vtkConeSource
- from vtkmodules.vtkRenderingCore import vtkActor, vtkPolyDataMapper, vtkRenderer
- # load implementations for rendering and interaction factory classes
- import vtkmodules.vtkRenderingOpenGL2
- import vtkmodules.vtkInteractionStyle
- # The main window
- window = gtk.GtkWindow(gtk.WINDOW_TOPLEVEL)
- window.set_title("A GtkVTKRenderWindow Demo!")
- window.connect("destroy", gtk.mainquit)
- window.connect("delete_event", gtk.mainquit)
- window.set_border_width(10)
- # A VBox into which widgets are packed.
- vbox = gtk.GtkVBox(spacing=3)
- window.add(vbox)
- vbox.show()
- # The GtkVTKRenderWindow
- gvtk = GtkVTKRenderWindow()
- #gvtk.SetDesiredUpdateRate(1000)
- gvtk.set_usize(400, 400)
- vbox.pack_start(gvtk)
- gvtk.show()
- # The VTK stuff.
- cone = vtkConeSource()
- cone.SetResolution(80)
- coneMapper = vtkPolyDataMapper()
- coneMapper.SetInputConnection(cone.GetOutputPort())
- #coneActor = vtkLODActor()
- coneActor = vtkActor()
- coneActor.SetMapper(coneMapper)
- coneActor.GetProperty().SetColor(0.5, 0.5, 1.0)
- ren = vtkRenderer()
- gvtk.GetRenderWindow().AddRenderer(ren)
- ren.AddActor(coneActor)
- # A simple quit button
- quit = gtk.GtkButton("Quit!")
- quit.connect("clicked", gtk.mainquit)
- vbox.pack_start(quit)
- quit.show()
- # show the main window and start event processing.
- window.show()
- gtk.mainloop()
- if __name__ == "__main__":
- main()
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