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- # The start of a win32gui generic demo.
- # Feel free to contribute more demos back ;-)
- import win32gui, win32con, win32api
- import time, math, random
- def _MyCallback( hwnd, extra ):
- hwnds, classes = extra
- hwnds.append(hwnd)
- classes[win32gui.GetClassName(hwnd)] = 1
- def TestEnumWindows():
- windows = []
- classes = {}
- win32gui.EnumWindows(_MyCallback, (windows, classes))
- print("Enumerated a total of %d windows with %d classes" % (len(windows),len(classes)))
- if "tooltips_class32" not in classes:
- print("Hrmmmm - I'm very surprised to not find a 'tooltips_class32' class.")
- def OnPaint_1(hwnd, msg, wp, lp):
- dc, ps=win32gui.BeginPaint(hwnd)
- win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED)
- br=win32gui.CreateSolidBrush(win32api.RGB(255,0,0))
- win32gui.SelectObject(dc, br)
- angle=win32gui.GetWindowLong(hwnd, win32con.GWL_USERDATA)
- win32gui.SetWindowLong(hwnd, win32con.GWL_USERDATA, angle+2)
- r_angle=angle*(math.pi/180)
- win32gui.SetWorldTransform(dc,
- {'M11':math.cos(r_angle), 'M12':math.sin(r_angle), 'M21':math.sin(r_angle)*-1, 'M22':math.cos(r_angle),'Dx':250,'Dy':250})
- win32gui.MoveToEx(dc,250,250)
- win32gui.BeginPath(dc)
- win32gui.Pie(dc, 10, 70, 200, 200, 350, 350, 75, 10)
- win32gui.Chord(dc, 200, 200, 850, 0, 350, 350, 75, 10)
- win32gui.LineTo(dc, 300,300)
- win32gui.LineTo(dc, 100, 20)
- win32gui.LineTo(dc, 20, 100)
- win32gui.LineTo(dc, 400, 0)
- win32gui.LineTo(dc, 0, 400)
- win32gui.EndPath(dc)
- win32gui.StrokeAndFillPath(dc)
- win32gui.EndPaint(hwnd, ps)
- return 0
- wndproc_1={win32con.WM_PAINT:OnPaint_1}
- def OnPaint_2(hwnd, msg, wp, lp):
- dc, ps=win32gui.BeginPaint(hwnd)
- win32gui.SetGraphicsMode(dc, win32con.GM_ADVANCED)
- l,t,r,b=win32gui.GetClientRect(hwnd)
-
- for x in range(25):
- vertices=(
- {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':int(random.random()*0xff00), 'Green':0, 'Blue':0, 'Alpha':0},
- {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':0, 'Green':int(random.random()*0xff00), 'Blue':0, 'Alpha':0},
- {'x':int(random.random()*r), 'y':int(random.random()*b), 'Red':0, 'Green':0, 'Blue':int(random.random()*0xff00), 'Alpha':0},
- )
- mesh=((0,1,2),)
- win32gui.GradientFill(dc,vertices, mesh, win32con.GRADIENT_FILL_TRIANGLE)
- win32gui.EndPaint(hwnd, ps)
- return 0
- wndproc_2={win32con.WM_PAINT:OnPaint_2}
- def TestSetWorldTransform():
- wc = win32gui.WNDCLASS()
- wc.lpszClassName = 'test_win32gui_1'
- wc.style = win32con.CS_GLOBALCLASS|win32con.CS_VREDRAW | win32con.CS_HREDRAW
- wc.hbrBackground = win32con.COLOR_WINDOW+1
- wc.lpfnWndProc=wndproc_1
- class_atom=win32gui.RegisterClass(wc)
- hwnd = win32gui.CreateWindow(wc.lpszClassName,
- 'Spin the Lobster!',
- win32con.WS_CAPTION|win32con.WS_VISIBLE,
- 100,100,900,900, 0, 0, 0, None)
- for x in range(500):
- win32gui.InvalidateRect(hwnd,None,True)
- win32gui.PumpWaitingMessages()
- time.sleep(0.01)
- win32gui.DestroyWindow(hwnd)
- win32gui.UnregisterClass(wc.lpszClassName, None)
- def TestGradientFill():
- wc = win32gui.WNDCLASS()
- wc.lpszClassName = 'test_win32gui_2'
- wc.style = win32con.CS_GLOBALCLASS|win32con.CS_VREDRAW | win32con.CS_HREDRAW
- wc.hbrBackground = win32con.COLOR_WINDOW+1
- wc.lpfnWndProc=wndproc_2
- class_atom=win32gui.RegisterClass(wc)
- hwnd = win32gui.CreateWindowEx(0, class_atom,'Kaleidoscope',
- win32con.WS_CAPTION|win32con.WS_VISIBLE|win32con.WS_THICKFRAME|win32con.WS_SYSMENU,
- 100,100,900,900, 0, 0, 0, None)
- s=win32gui.GetWindowLong(hwnd,win32con.GWL_EXSTYLE)
- win32gui.SetWindowLong(hwnd, win32con.GWL_EXSTYLE, s|win32con.WS_EX_LAYERED)
- win32gui.SetLayeredWindowAttributes(hwnd, 0, 175, win32con.LWA_ALPHA)
- for x in range(30):
- win32gui.InvalidateRect(hwnd,None,True)
- win32gui.PumpWaitingMessages()
- time.sleep(0.3)
- win32gui.DestroyWindow(hwnd)
- win32gui.UnregisterClass(class_atom,None)
- print("Enumerating all windows...")
- TestEnumWindows()
- print("Testing drawing functions ...")
- TestSetWorldTransform()
- TestGradientFill()
- print("All tests done!")
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