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- """Synchronization primitives."""
- __all__ = ('Lock', 'Event', 'Condition', 'Semaphore',
- 'BoundedSemaphore', 'Barrier')
- import collections
- import enum
- from . import exceptions
- from . import mixins
- class _ContextManagerMixin:
- async def __aenter__(self):
- await self.acquire()
- # We have no use for the "as ..." clause in the with
- # statement for locks.
- return None
- async def __aexit__(self, exc_type, exc, tb):
- self.release()
- class Lock(_ContextManagerMixin, mixins._LoopBoundMixin):
- """Primitive lock objects.
- A primitive lock is a synchronization primitive that is not owned
- by a particular coroutine when locked. A primitive lock is in one
- of two states, 'locked' or 'unlocked'.
- It is created in the unlocked state. It has two basic methods,
- acquire() and release(). When the state is unlocked, acquire()
- changes the state to locked and returns immediately. When the
- state is locked, acquire() blocks until a call to release() in
- another coroutine changes it to unlocked, then the acquire() call
- resets it to locked and returns. The release() method should only
- be called in the locked state; it changes the state to unlocked
- and returns immediately. If an attempt is made to release an
- unlocked lock, a RuntimeError will be raised.
- When more than one coroutine is blocked in acquire() waiting for
- the state to turn to unlocked, only one coroutine proceeds when a
- release() call resets the state to unlocked; first coroutine which
- is blocked in acquire() is being processed.
- acquire() is a coroutine and should be called with 'await'.
- Locks also support the asynchronous context management protocol.
- 'async with lock' statement should be used.
- Usage:
- lock = Lock()
- ...
- await lock.acquire()
- try:
- ...
- finally:
- lock.release()
- Context manager usage:
- lock = Lock()
- ...
- async with lock:
- ...
- Lock objects can be tested for locking state:
- if not lock.locked():
- await lock.acquire()
- else:
- # lock is acquired
- ...
- """
- def __init__(self):
- self._waiters = None
- self._locked = False
- def __repr__(self):
- res = super().__repr__()
- extra = 'locked' if self._locked else 'unlocked'
- if self._waiters:
- extra = f'{extra}, waiters:{len(self._waiters)}'
- return f'<{res[1:-1]} [{extra}]>'
- def locked(self):
- """Return True if lock is acquired."""
- return self._locked
- async def acquire(self):
- """Acquire a lock.
- This method blocks until the lock is unlocked, then sets it to
- locked and returns True.
- """
- if (not self._locked and (self._waiters is None or
- all(w.cancelled() for w in self._waiters))):
- self._locked = True
- return True
- if self._waiters is None:
- self._waiters = collections.deque()
- fut = self._get_loop().create_future()
- self._waiters.append(fut)
- # Finally block should be called before the CancelledError
- # handling as we don't want CancelledError to call
- # _wake_up_first() and attempt to wake up itself.
- try:
- try:
- await fut
- finally:
- self._waiters.remove(fut)
- except exceptions.CancelledError:
- if not self._locked:
- self._wake_up_first()
- raise
- self._locked = True
- return True
- def release(self):
- """Release a lock.
- When the lock is locked, reset it to unlocked, and return.
- If any other coroutines are blocked waiting for the lock to become
- unlocked, allow exactly one of them to proceed.
- When invoked on an unlocked lock, a RuntimeError is raised.
- There is no return value.
- """
- if self._locked:
- self._locked = False
- self._wake_up_first()
- else:
- raise RuntimeError('Lock is not acquired.')
- def _wake_up_first(self):
- """Wake up the first waiter if it isn't done."""
- if not self._waiters:
- return
- try:
- fut = next(iter(self._waiters))
- except StopIteration:
- return
- # .done() necessarily means that a waiter will wake up later on and
- # either take the lock, or, if it was cancelled and lock wasn't
- # taken already, will hit this again and wake up a new waiter.
- if not fut.done():
- fut.set_result(True)
- class Event(mixins._LoopBoundMixin):
- """Asynchronous equivalent to threading.Event.
- Class implementing event objects. An event manages a flag that can be set
- to true with the set() method and reset to false with the clear() method.
- The wait() method blocks until the flag is true. The flag is initially
- false.
- """
- def __init__(self):
- self._waiters = collections.deque()
- self._value = False
- def __repr__(self):
- res = super().__repr__()
- extra = 'set' if self._value else 'unset'
- if self._waiters:
- extra = f'{extra}, waiters:{len(self._waiters)}'
- return f'<{res[1:-1]} [{extra}]>'
- def is_set(self):
- """Return True if and only if the internal flag is true."""
- return self._value
- def set(self):
- """Set the internal flag to true. All coroutines waiting for it to
- become true are awakened. Coroutine that call wait() once the flag is
- true will not block at all.
- """
- if not self._value:
- self._value = True
- for fut in self._waiters:
- if not fut.done():
- fut.set_result(True)
- def clear(self):
- """Reset the internal flag to false. Subsequently, coroutines calling
- wait() will block until set() is called to set the internal flag
- to true again."""
- self._value = False
- async def wait(self):
- """Block until the internal flag is true.
- If the internal flag is true on entry, return True
- immediately. Otherwise, block until another coroutine calls
- set() to set the flag to true, then return True.
- """
- if self._value:
- return True
- fut = self._get_loop().create_future()
- self._waiters.append(fut)
- try:
- await fut
- return True
- finally:
- self._waiters.remove(fut)
- class Condition(_ContextManagerMixin, mixins._LoopBoundMixin):
- """Asynchronous equivalent to threading.Condition.
- This class implements condition variable objects. A condition variable
- allows one or more coroutines to wait until they are notified by another
- coroutine.
- A new Lock object is created and used as the underlying lock.
- """
- def __init__(self, lock=None):
- if lock is None:
- lock = Lock()
- self._lock = lock
- # Export the lock's locked(), acquire() and release() methods.
- self.locked = lock.locked
- self.acquire = lock.acquire
- self.release = lock.release
- self._waiters = collections.deque()
- def __repr__(self):
- res = super().__repr__()
- extra = 'locked' if self.locked() else 'unlocked'
- if self._waiters:
- extra = f'{extra}, waiters:{len(self._waiters)}'
- return f'<{res[1:-1]} [{extra}]>'
- async def wait(self):
- """Wait until notified.
- If the calling coroutine has not acquired the lock when this
- method is called, a RuntimeError is raised.
- This method releases the underlying lock, and then blocks
- until it is awakened by a notify() or notify_all() call for
- the same condition variable in another coroutine. Once
- awakened, it re-acquires the lock and returns True.
- """
- if not self.locked():
- raise RuntimeError('cannot wait on un-acquired lock')
- self.release()
- try:
- fut = self._get_loop().create_future()
- self._waiters.append(fut)
- try:
- await fut
- return True
- finally:
- self._waiters.remove(fut)
- finally:
- # Must reacquire lock even if wait is cancelled
- cancelled = False
- while True:
- try:
- await self.acquire()
- break
- except exceptions.CancelledError:
- cancelled = True
- if cancelled:
- raise exceptions.CancelledError
- async def wait_for(self, predicate):
- """Wait until a predicate becomes true.
- The predicate should be a callable which result will be
- interpreted as a boolean value. The final predicate value is
- the return value.
- """
- result = predicate()
- while not result:
- await self.wait()
- result = predicate()
- return result
- def notify(self, n=1):
- """By default, wake up one coroutine waiting on this condition, if any.
- If the calling coroutine has not acquired the lock when this method
- is called, a RuntimeError is raised.
- This method wakes up at most n of the coroutines waiting for the
- condition variable; it is a no-op if no coroutines are waiting.
- Note: an awakened coroutine does not actually return from its
- wait() call until it can reacquire the lock. Since notify() does
- not release the lock, its caller should.
- """
- if not self.locked():
- raise RuntimeError('cannot notify on un-acquired lock')
- idx = 0
- for fut in self._waiters:
- if idx >= n:
- break
- if not fut.done():
- idx += 1
- fut.set_result(False)
- def notify_all(self):
- """Wake up all threads waiting on this condition. This method acts
- like notify(), but wakes up all waiting threads instead of one. If the
- calling thread has not acquired the lock when this method is called,
- a RuntimeError is raised.
- """
- self.notify(len(self._waiters))
- class Semaphore(_ContextManagerMixin, mixins._LoopBoundMixin):
- """A Semaphore implementation.
- A semaphore manages an internal counter which is decremented by each
- acquire() call and incremented by each release() call. The counter
- can never go below zero; when acquire() finds that it is zero, it blocks,
- waiting until some other thread calls release().
- Semaphores also support the context management protocol.
- The optional argument gives the initial value for the internal
- counter; it defaults to 1. If the value given is less than 0,
- ValueError is raised.
- """
- def __init__(self, value=1):
- if value < 0:
- raise ValueError("Semaphore initial value must be >= 0")
- self._waiters = None
- self._value = value
- def __repr__(self):
- res = super().__repr__()
- extra = 'locked' if self.locked() else f'unlocked, value:{self._value}'
- if self._waiters:
- extra = f'{extra}, waiters:{len(self._waiters)}'
- return f'<{res[1:-1]} [{extra}]>'
- def locked(self):
- """Returns True if semaphore cannot be acquired immediately."""
- return self._value == 0 or (
- any(not w.cancelled() for w in (self._waiters or ())))
- async def acquire(self):
- """Acquire a semaphore.
- If the internal counter is larger than zero on entry,
- decrement it by one and return True immediately. If it is
- zero on entry, block, waiting until some other coroutine has
- called release() to make it larger than 0, and then return
- True.
- """
- if not self.locked():
- self._value -= 1
- return True
- if self._waiters is None:
- self._waiters = collections.deque()
- fut = self._get_loop().create_future()
- self._waiters.append(fut)
- # Finally block should be called before the CancelledError
- # handling as we don't want CancelledError to call
- # _wake_up_first() and attempt to wake up itself.
- try:
- try:
- await fut
- finally:
- self._waiters.remove(fut)
- except exceptions.CancelledError:
- if not fut.cancelled():
- self._value += 1
- self._wake_up_next()
- raise
- if self._value > 0:
- self._wake_up_next()
- return True
- def release(self):
- """Release a semaphore, incrementing the internal counter by one.
- When it was zero on entry and another coroutine is waiting for it to
- become larger than zero again, wake up that coroutine.
- """
- self._value += 1
- self._wake_up_next()
- def _wake_up_next(self):
- """Wake up the first waiter that isn't done."""
- if not self._waiters:
- return
- for fut in self._waiters:
- if not fut.done():
- self._value -= 1
- fut.set_result(True)
- return
- class BoundedSemaphore(Semaphore):
- """A bounded semaphore implementation.
- This raises ValueError in release() if it would increase the value
- above the initial value.
- """
- def __init__(self, value=1):
- self._bound_value = value
- super().__init__(value)
- def release(self):
- if self._value >= self._bound_value:
- raise ValueError('BoundedSemaphore released too many times')
- super().release()
- class _BarrierState(enum.Enum):
- FILLING = 'filling'
- DRAINING = 'draining'
- RESETTING = 'resetting'
- BROKEN = 'broken'
- class Barrier(mixins._LoopBoundMixin):
- """Asyncio equivalent to threading.Barrier
- Implements a Barrier primitive.
- Useful for synchronizing a fixed number of tasks at known synchronization
- points. Tasks block on 'wait()' and are simultaneously awoken once they
- have all made their call.
- """
- def __init__(self, parties):
- """Create a barrier, initialised to 'parties' tasks."""
- if parties < 1:
- raise ValueError('parties must be > 0')
- self._cond = Condition() # notify all tasks when state changes
- self._parties = parties
- self._state = _BarrierState.FILLING
- self._count = 0 # count tasks in Barrier
- def __repr__(self):
- res = super().__repr__()
- extra = f'{self._state.value}'
- if not self.broken:
- extra += f', waiters:{self.n_waiting}/{self.parties}'
- return f'<{res[1:-1]} [{extra}]>'
- async def __aenter__(self):
- # wait for the barrier reaches the parties number
- # when start draining release and return index of waited task
- return await self.wait()
- async def __aexit__(self, *args):
- pass
- async def wait(self):
- """Wait for the barrier.
- When the specified number of tasks have started waiting, they are all
- simultaneously awoken.
- Returns an unique and individual index number from 0 to 'parties-1'.
- """
- async with self._cond:
- await self._block() # Block while the barrier drains or resets.
- try:
- index = self._count
- self._count += 1
- if index + 1 == self._parties:
- # We release the barrier
- await self._release()
- else:
- await self._wait()
- return index
- finally:
- self._count -= 1
- # Wake up any tasks waiting for barrier to drain.
- self._exit()
- async def _block(self):
- # Block until the barrier is ready for us,
- # or raise an exception if it is broken.
- #
- # It is draining or resetting, wait until done
- # unless a CancelledError occurs
- await self._cond.wait_for(
- lambda: self._state not in (
- _BarrierState.DRAINING, _BarrierState.RESETTING
- )
- )
- # see if the barrier is in a broken state
- if self._state is _BarrierState.BROKEN:
- raise exceptions.BrokenBarrierError("Barrier aborted")
- async def _release(self):
- # Release the tasks waiting in the barrier.
- # Enter draining state.
- # Next waiting tasks will be blocked until the end of draining.
- self._state = _BarrierState.DRAINING
- self._cond.notify_all()
- async def _wait(self):
- # Wait in the barrier until we are released. Raise an exception
- # if the barrier is reset or broken.
- # wait for end of filling
- # unless a CancelledError occurs
- await self._cond.wait_for(lambda: self._state is not _BarrierState.FILLING)
- if self._state in (_BarrierState.BROKEN, _BarrierState.RESETTING):
- raise exceptions.BrokenBarrierError("Abort or reset of barrier")
- def _exit(self):
- # If we are the last tasks to exit the barrier, signal any tasks
- # waiting for the barrier to drain.
- if self._count == 0:
- if self._state in (_BarrierState.RESETTING, _BarrierState.DRAINING):
- self._state = _BarrierState.FILLING
- self._cond.notify_all()
- async def reset(self):
- """Reset the barrier to the initial state.
- Any tasks currently waiting will get the BrokenBarrier exception
- raised.
- """
- async with self._cond:
- if self._count > 0:
- if self._state is not _BarrierState.RESETTING:
- #reset the barrier, waking up tasks
- self._state = _BarrierState.RESETTING
- else:
- self._state = _BarrierState.FILLING
- self._cond.notify_all()
- async def abort(self):
- """Place the barrier into a 'broken' state.
- Useful in case of error. Any currently waiting tasks and tasks
- attempting to 'wait()' will have BrokenBarrierError raised.
- """
- async with self._cond:
- self._state = _BarrierState.BROKEN
- self._cond.notify_all()
- @property
- def parties(self):
- """Return the number of tasks required to trip the barrier."""
- return self._parties
- @property
- def n_waiting(self):
- """Return the number of tasks currently waiting at the barrier."""
- if self._state is _BarrierState.FILLING:
- return self._count
- return 0
- @property
- def broken(self):
- """Return True if the barrier is in a broken state."""
- return self._state is _BarrierState.BROKEN
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