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- import re
- def _prefer_non_zero(*args):
- for arg in args:
- if arg != 0:
- return arg
- return 0.0
- def _ntos(n):
- # %f likes to add unnecessary 0's, %g isn't consistent about # decimals
- return ("%.3f" % n).rstrip("0").rstrip(".")
- def _strip_xml_ns(tag):
- # ElementTree API doesn't provide a way to ignore XML namespaces in tags
- # so we here strip them ourselves: cf. https://bugs.python.org/issue18304
- return tag.split("}", 1)[1] if "}" in tag else tag
- def _transform(raw_value):
- # TODO assumes a 'matrix' transform.
- # No other transform functions are supported at the moment.
- # https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/transform
- # start simple: if you aren't exactly matrix(...) then no love
- match = re.match(r"matrix\((.*)\)", raw_value)
- if not match:
- raise NotImplementedError
- matrix = tuple(float(p) for p in re.split(r"\s+|,", match.group(1)))
- if len(matrix) != 6:
- raise ValueError("wrong # of terms in %s" % raw_value)
- return matrix
- class PathBuilder(object):
- def __init__(self):
- self.paths = []
- self.transforms = []
- def _start_path(self, initial_path=""):
- self.paths.append(initial_path)
- self.transforms.append(None)
- def _end_path(self):
- self._add("z")
- def _add(self, path_snippet):
- path = self.paths[-1]
- if path:
- path += " " + path_snippet
- else:
- path = path_snippet
- self.paths[-1] = path
- def _move(self, c, x, y):
- self._add("%s%s,%s" % (c, _ntos(x), _ntos(y)))
- def M(self, x, y):
- self._move("M", x, y)
- def m(self, x, y):
- self._move("m", x, y)
- def _arc(self, c, rx, ry, x, y, large_arc):
- self._add(
- "%s%s,%s 0 %d 1 %s,%s"
- % (c, _ntos(rx), _ntos(ry), large_arc, _ntos(x), _ntos(y))
- )
- def A(self, rx, ry, x, y, large_arc=0):
- self._arc("A", rx, ry, x, y, large_arc)
- def a(self, rx, ry, x, y, large_arc=0):
- self._arc("a", rx, ry, x, y, large_arc)
- def _vhline(self, c, x):
- self._add("%s%s" % (c, _ntos(x)))
- def H(self, x):
- self._vhline("H", x)
- def h(self, x):
- self._vhline("h", x)
- def V(self, y):
- self._vhline("V", y)
- def v(self, y):
- self._vhline("v", y)
- def _line(self, c, x, y):
- self._add("%s%s,%s" % (c, _ntos(x), _ntos(y)))
- def L(self, x, y):
- self._line("L", x, y)
- def l(self, x, y):
- self._line("l", x, y)
- def _parse_line(self, line):
- x1 = float(line.attrib.get("x1", 0))
- y1 = float(line.attrib.get("y1", 0))
- x2 = float(line.attrib.get("x2", 0))
- y2 = float(line.attrib.get("y2", 0))
- self._start_path()
- self.M(x1, y1)
- self.L(x2, y2)
- def _parse_rect(self, rect):
- x = float(rect.attrib.get("x", 0))
- y = float(rect.attrib.get("y", 0))
- w = float(rect.attrib.get("width"))
- h = float(rect.attrib.get("height"))
- rx = float(rect.attrib.get("rx", 0))
- ry = float(rect.attrib.get("ry", 0))
- rx = _prefer_non_zero(rx, ry)
- ry = _prefer_non_zero(ry, rx)
- # TODO there are more rules for adjusting rx, ry
- self._start_path()
- self.M(x + rx, y)
- self.H(x + w - rx)
- if rx > 0:
- self.A(rx, ry, x + w, y + ry)
- self.V(y + h - ry)
- if rx > 0:
- self.A(rx, ry, x + w - rx, y + h)
- self.H(x + rx)
- if rx > 0:
- self.A(rx, ry, x, y + h - ry)
- self.V(y + ry)
- if rx > 0:
- self.A(rx, ry, x + rx, y)
- self._end_path()
- def _parse_path(self, path):
- if "d" in path.attrib:
- self._start_path(initial_path=path.attrib["d"])
- def _parse_polygon(self, poly):
- if "points" in poly.attrib:
- self._start_path("M" + poly.attrib["points"])
- self._end_path()
- def _parse_polyline(self, poly):
- if "points" in poly.attrib:
- self._start_path("M" + poly.attrib["points"])
- def _parse_circle(self, circle):
- cx = float(circle.attrib.get("cx", 0))
- cy = float(circle.attrib.get("cy", 0))
- r = float(circle.attrib.get("r"))
- # arc doesn't seem to like being a complete shape, draw two halves
- self._start_path()
- self.M(cx - r, cy)
- self.A(r, r, cx + r, cy, large_arc=1)
- self.A(r, r, cx - r, cy, large_arc=1)
- def _parse_ellipse(self, ellipse):
- cx = float(ellipse.attrib.get("cx", 0))
- cy = float(ellipse.attrib.get("cy", 0))
- rx = float(ellipse.attrib.get("rx"))
- ry = float(ellipse.attrib.get("ry"))
- # arc doesn't seem to like being a complete shape, draw two halves
- self._start_path()
- self.M(cx - rx, cy)
- self.A(rx, ry, cx + rx, cy, large_arc=1)
- self.A(rx, ry, cx - rx, cy, large_arc=1)
- def add_path_from_element(self, el):
- tag = _strip_xml_ns(el.tag)
- parse_fn = getattr(self, "_parse_%s" % tag.lower(), None)
- if not callable(parse_fn):
- return False
- parse_fn(el)
- if "transform" in el.attrib:
- self.transforms[-1] = _transform(el.attrib["transform"])
- return True
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