Setup.sample 2.2 KB

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  1. # Setup file from the pygame project
  2. #--StartConfig
  3. SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
  4. FONT = -lSDL_ttf
  5. IMAGE = -lSDL_image
  6. MIXER = -lSDL_mixer
  7. SMPEG = -lsmpeg
  8. PNG = -lpng
  9. JPEG = -ljpeg
  10. SCRAP = -lX11
  11. PORTMIDI = -lportmidi
  12. PORTTIME = -lporttime
  13. #--EndConfig
  14. #DEBUG = -C-W -C-Wall
  15. DEBUG =
  16. #the following modules are optional. you will want to compile
  17. #everything you can, but you can ignore ones you don't have
  18. #dependencies for, just comment them out
  19. imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
  20. font src/font.c $(SDL) $(FONT) $(DEBUG)
  21. mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
  22. mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
  23. _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
  24. _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
  25. movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
  26. scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
  27. _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
  28. pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
  29. GFX = src/SDL_gfx/SDL_gfxPrimitives.c
  30. #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
  31. gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
  32. #these modules are required for pygame to run. they only require
  33. #SDL as a dependency. these should not be altered
  34. base src/base.c $(SDL) $(DEBUG)
  35. cdrom src/cdrom.c $(SDL) $(DEBUG)
  36. color src/color.c $(SDL) $(DEBUG)
  37. constants src/constants.c $(SDL) $(DEBUG)
  38. display src/display.c $(SDL) $(DEBUG)
  39. event src/event.c $(SDL) $(DEBUG)
  40. fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
  41. key src/key.c $(SDL) $(DEBUG)
  42. mouse src/mouse.c $(SDL) $(DEBUG)
  43. rect src/rect.c $(SDL) $(DEBUG)
  44. rwobject src/rwobject.c $(SDL) $(DEBUG)
  45. surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
  46. surflock src/surflock.c $(SDL) $(DEBUG)
  47. time src/time.c $(SDL) $(DEBUG)
  48. joystick src/joystick.c $(SDL) $(DEBUG)
  49. draw src/draw.c $(SDL) $(DEBUG)
  50. image src/image.c $(SDL) $(DEBUG)
  51. overlay src/overlay.c $(SDL) $(DEBUG)
  52. transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
  53. mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
  54. bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
  55. pixelarray src/pixelarray.c $(SDL) $(DEBUG)
  56. _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)