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- # Setup file from the pygame project
- #--StartConfig
- SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
- FONT = -lSDL_ttf
- IMAGE = -lSDL_image
- MIXER = -lSDL_mixer
- SMPEG = -lsmpeg
- PNG = -lpng
- JPEG = -ljpeg
- SCRAP = -lX11
- PORTMIDI = -lportmidi
- PORTTIME = -lporttime
- #--EndConfig
- #DEBUG = -C-W -C-Wall
- DEBUG =
- #the following modules are optional. you will want to compile
- #everything you can, but you can ignore ones you don't have
- #dependencies for, just comment them out
- imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
- font src/font.c $(SDL) $(FONT) $(DEBUG)
- mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
- mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
- _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
- _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
- movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
- scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
- _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
- pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
- GFX = src/SDL_gfx/SDL_gfxPrimitives.c
- #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c
- gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
- #these modules are required for pygame to run. they only require
- #SDL as a dependency. these should not be altered
- base src/base.c $(SDL) $(DEBUG)
- cdrom src/cdrom.c $(SDL) $(DEBUG)
- color src/color.c $(SDL) $(DEBUG)
- constants src/constants.c $(SDL) $(DEBUG)
- display src/display.c $(SDL) $(DEBUG)
- event src/event.c $(SDL) $(DEBUG)
- fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
- key src/key.c $(SDL) $(DEBUG)
- mouse src/mouse.c $(SDL) $(DEBUG)
- rect src/rect.c $(SDL) $(DEBUG)
- rwobject src/rwobject.c $(SDL) $(DEBUG)
- surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
- surflock src/surflock.c $(SDL) $(DEBUG)
- time src/time.c $(SDL) $(DEBUG)
- joystick src/joystick.c $(SDL) $(DEBUG)
- draw src/draw.c $(SDL) $(DEBUG)
- image src/image.c $(SDL) $(DEBUG)
- overlay src/overlay.c $(SDL) $(DEBUG)
- transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
- mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
- bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
- pixelarray src/pixelarray.c $(SDL) $(DEBUG)
- _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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