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- """ turtle-example-suite:
- tdemo_nim.py
- Play nim against the computer. The player
- who takes the last stick is the winner.
- Implements the model-view-controller
- design pattern.
- """
- import turtle
- import random
- import time
- SCREENWIDTH = 640
- SCREENHEIGHT = 480
- MINSTICKS = 7
- MAXSTICKS = 31
- HUNIT = SCREENHEIGHT // 12
- WUNIT = SCREENWIDTH // ((MAXSTICKS // 5) * 11 + (MAXSTICKS % 5) * 2)
- SCOLOR = (63, 63, 31)
- HCOLOR = (255, 204, 204)
- COLOR = (204, 204, 255)
- def randomrow():
- return random.randint(MINSTICKS, MAXSTICKS)
- def computerzug(state):
- xored = state[0] ^ state[1] ^ state[2]
- if xored == 0:
- return randommove(state)
- for z in range(3):
- s = state[z] ^ xored
- if s <= state[z]:
- move = (z, s)
- return move
- def randommove(state):
- m = max(state)
- while True:
- z = random.randint(0,2)
- if state[z] > (m > 1):
- break
- rand = random.randint(m > 1, state[z]-1)
- return z, rand
- class NimModel(object):
- def __init__(self, game):
- self.game = game
- def setup(self):
- if self.game.state not in [Nim.CREATED, Nim.OVER]:
- return
- self.sticks = [randomrow(), randomrow(), randomrow()]
- self.player = 0
- self.winner = None
- self.game.view.setup()
- self.game.state = Nim.RUNNING
- def move(self, row, col):
- maxspalte = self.sticks[row]
- self.sticks[row] = col
- self.game.view.notify_move(row, col, maxspalte, self.player)
- if self.game_over():
- self.game.state = Nim.OVER
- self.winner = self.player
- self.game.view.notify_over()
- elif self.player == 0:
- self.player = 1
- row, col = computerzug(self.sticks)
- self.move(row, col)
- self.player = 0
- def game_over(self):
- return self.sticks == [0, 0, 0]
- def notify_move(self, row, col):
- if self.sticks[row] <= col:
- return
- self.move(row, col)
- class Stick(turtle.Turtle):
- def __init__(self, row, col, game):
- turtle.Turtle.__init__(self, visible=False)
- self.row = row
- self.col = col
- self.game = game
- x, y = self.coords(row, col)
- self.shape("square")
- self.shapesize(HUNIT/10.0, WUNIT/20.0)
- self.speed(0)
- self.pu()
- self.goto(x,y)
- self.color("white")
- self.showturtle()
- def coords(self, row, col):
- packet, remainder = divmod(col, 5)
- x = (3 + 11 * packet + 2 * remainder) * WUNIT
- y = (2 + 3 * row) * HUNIT
- return x - SCREENWIDTH // 2 + WUNIT // 2, SCREENHEIGHT // 2 - y - HUNIT // 2
- def makemove(self, x, y):
- if self.game.state != Nim.RUNNING:
- return
- self.game.controller.notify_move(self.row, self.col)
- class NimView(object):
- def __init__(self, game):
- self.game = game
- self.screen = game.screen
- self.model = game.model
- self.screen.colormode(255)
- self.screen.tracer(False)
- self.screen.bgcolor((240, 240, 255))
- self.writer = turtle.Turtle(visible=False)
- self.writer.pu()
- self.writer.speed(0)
- self.sticks = {}
- for row in range(3):
- for col in range(MAXSTICKS):
- self.sticks[(row, col)] = Stick(row, col, game)
- self.display("... a moment please ...")
- self.screen.tracer(True)
- def display(self, msg1, msg2=None):
- self.screen.tracer(False)
- self.writer.clear()
- if msg2 is not None:
- self.writer.goto(0, - SCREENHEIGHT // 2 + 48)
- self.writer.pencolor("red")
- self.writer.write(msg2, align="center", font=("Courier",18,"bold"))
- self.writer.goto(0, - SCREENHEIGHT // 2 + 20)
- self.writer.pencolor("black")
- self.writer.write(msg1, align="center", font=("Courier",14,"bold"))
- self.screen.tracer(True)
- def setup(self):
- self.screen.tracer(False)
- for row in range(3):
- for col in range(self.model.sticks[row]):
- self.sticks[(row, col)].color(SCOLOR)
- for row in range(3):
- for col in range(self.model.sticks[row], MAXSTICKS):
- self.sticks[(row, col)].color("white")
- self.display("Your turn! Click leftmost stick to remove.")
- self.screen.tracer(True)
- def notify_move(self, row, col, maxspalte, player):
- if player == 0:
- farbe = HCOLOR
- for s in range(col, maxspalte):
- self.sticks[(row, s)].color(farbe)
- else:
- self.display(" ... thinking ... ")
- time.sleep(0.5)
- self.display(" ... thinking ... aaah ...")
- farbe = COLOR
- for s in range(maxspalte-1, col-1, -1):
- time.sleep(0.2)
- self.sticks[(row, s)].color(farbe)
- self.display("Your turn! Click leftmost stick to remove.")
- def notify_over(self):
- if self.game.model.winner == 0:
- msg2 = "Congrats. You're the winner!!!"
- else:
- msg2 = "Sorry, the computer is the winner."
- self.display("To play again press space bar. To leave press ESC.", msg2)
- def clear(self):
- if self.game.state == Nim.OVER:
- self.screen.clear()
- class NimController(object):
- def __init__(self, game):
- self.game = game
- self.sticks = game.view.sticks
- self.BUSY = False
- for stick in self.sticks.values():
- stick.onclick(stick.makemove)
- self.game.screen.onkey(self.game.model.setup, "space")
- self.game.screen.onkey(self.game.view.clear, "Escape")
- self.game.view.display("Press space bar to start game")
- self.game.screen.listen()
- def notify_move(self, row, col):
- if self.BUSY:
- return
- self.BUSY = True
- self.game.model.notify_move(row, col)
- self.BUSY = False
- class Nim(object):
- CREATED = 0
- RUNNING = 1
- OVER = 2
- def __init__(self, screen):
- self.state = Nim.CREATED
- self.screen = screen
- self.model = NimModel(self)
- self.view = NimView(self)
- self.controller = NimController(self)
- def main():
- mainscreen = turtle.Screen()
- mainscreen.mode("standard")
- mainscreen.setup(SCREENWIDTH, SCREENHEIGHT)
- nim = Nim(mainscreen)
- return "EVENTLOOP"
- if __name__ == "__main__":
- main()
- turtle.mainloop()
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